Portal 2

Portal 2

Parallel Ride
9 Comments
Crimson Phoenix 15 Apr @ 3:44pm 
Thank you for this test chamber. It was a very good one in style and in simplicity. I agree that you can't see the portalable surface on the far end of the room, and the funnel is a bit slow, but I liked it nonetheless. Thank you for making this puzzle. 9/10.
bullfrog 4 Apr @ 1:25am 
@joe98; if you walk to the edge, you can clearly see the portal surface by the exit.
joe98 3 Apr @ 3:45pm 
Easy map thank you. Regarding the first move, I cannot see around the corner. As this is a game and not real life, I know I am not going to die. So I took a risk and guessed that there were panels around the corner. It would have been better if the walls were glass so that I could see the panels.
NicolasDreams  [author] 3 Apr @ 5:54am 
@bullfrog Yes, all intended. Thanks for playing!
bullfrog 3 Apr @ 1:28am 
Nice easy one, that meets the contest rules well :steamthumbsup: video 1 - intended solution?
Nobody No-One 30 Mar @ 9:09pm 
Fun map! The little moment of realization that this is not quite as easy as it looks when you get to the exit area and realize you can't see the portal surface by the entrance door is well-crafted and perfect for this difficulty level. I agree with the feedback given below. Thumbs up.
Dark Rozen 30 Mar @ 6:05pm 
I enjoyed the minimalism. I thought it was a bit odd that the funnel was so slow, maybe a way to change this would be to increase the funnel speed and place the buttons against the wall so then then the player doesn't need to time the drop (which is especially hard for the final move because the button is so far away.)
NicolasDreams  [author] 30 Mar @ 10:20am 
@Libbybapa That's a really interesting point and I agree. Unfortunately, it would be hell changing that wall to glass however I think I can fix it by extending a bit the starting zone so you can see that portal surface before doing that leap of faith, also this wouldn't break the puzzle. I'll fix it later. Thanks for the feedback!
Libbybapa 30 Mar @ 9:38am 
I liked it overall, but I did not like how you force the player to trust that there is a portal surface that cannot initially be seen and if there isn't a portal surface, it is death for the player. That felt unfair. I would recommend using glass so that the exit and the portal surfaces at the exit can be seen from the entry area.