Arma 3
[Forges of Dorn] Astartes Abilities
11 Comments
Eternal Inquisitor  [author] 26 Jun @ 1:52pm 
@Malrik Carsten Usually a symptom of bad settings. Check your classname arrays for the ability. Make sure they're formatted properly if you added things to the drop options.
Malrik Carsten 26 Jun @ 9:06am 
ive ran into an issue where the tech marine Turret doesnt drop only a pillar of light apprears. this is on a multiplayer server
LOKISMann 1 May @ 7:04pm 
Place on game logic.
No duplicate flags. Bearer stands still during effect.
LOKISMann 1 May @ 7:04pm 
sleep 34.5;
_unit playMoveNow "AmovPercMstpSnonWnonDnon";
_unit linkItem "Steve_30k_Banner_1_2_NVG";
_unit setVariable ["BannerPlanted", nil, true];
_unit enableAI "PATH";
_unit enableAI "MOVE";
_unit enableAI "ANIM";
_unit enableAI "FSM";
};
} forEach allPlayers;
sleep 0.3;
};
};
LOKISMann 1 May @ 7:04pm 
[] spawn {
while {true} do {
{
private _unit = _x;
private _anim = animationState _unit;
if (
_anim == "sm_skill_thunderhammer" &&
alive _unit &&
("Steve_30k_Banner_1_2_NVG" in assignedItems _unit) &&
isNil {_unit getVariable "BannerPlanted"}
) then {
_unit unlinkItem "Steve_30k_Banner_1_2_NVG";
_unit setVariable ["BannerPlanted", true, true];
sleep 4.5;
_unit playMoveNow "BTA_ToggleBanner_S_Down";
LOKISMann 1 May @ 7:03pm 
@Eternal Inquisitor
Fixed the banner bearer ability for standard bearer.
Go to the mod config in Eden and change the banner to your chapter's.
Set area of effect to 25m, duration to 35s.
Make sure you set both banner classnames: placed flag and NVG-slot flag.
Qwerty2jam 25 Apr @ 12:19am 
@Eternal Inquisitor Much obliged mate and nicely done, tested and working perfectly on dedi <3
Eternal Inquisitor  [author] 24 Apr @ 3:18pm 
@Qwerty2jam Today's update should sort you out fine. Enjoy :)
Qwerty2jam 22 Apr @ 1:17am 
Yeah totally understand that, even a without animations version would be stellar!
Eternal Inquisitor  [author] 21 Apr @ 7:40pm 
@Qwerty2jam Glad you're enjoying it. The only potential problem I see with that request is that a lot of the abilities are animated. But if Phenosi is willing, we could do what we did with terminators and just allow access without animations. I'll discuss with him.
Qwerty2jam 21 Apr @ 6:51pm 
Mate these sorts of mods are amazing to see more of, as most in the space are completely broken these days.

Is there any way to apply these abilities to non-SM? I'd love to be able to apply some of these to a commisar or priest for my guardsmen unit.

Cheers!