Arma 3
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[Forges of Dorn] Astartes Abilities
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74.126 MB
17 Apr @ 4:04pm
10 Jun @ 5:47am
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[Forges of Dorn] Astartes Abilities

In 1 collection by Phenosi
Phenosi's Workshop (Mods)
36 items
Description


FORGES OF DORN: ASTARTES ABILITIES
STATUS: STABLE
A Warhammer 40,000-inspired mod that equips Space Marines with iconic abilities from the Adeptus Astartes arsenal. Deploy cloaking abilities, unleash righteous fury upon your enemies, or rally your brothers with a battle cry—each ability is fully customizable and balanced for tactical gameplay.


FEATURES
8 CORE ABILITIES
  • 1 | Camo Cloak – Temporarily vanish from enemy sight, perfect for stealth assaults.
  • 2 | Auspex Scanner – Reveal hidden foes with advanced targeting augurs.
  • 3 | Grapnel Launcher – Scale terrain swiftly with powered ascension hooks and Stun enemies upon nearby Impact.
  • 4 | Iron Halo – Activate a personal energy shield to deflect incoming fire.
  • 5 | Techmarine Turret – Deploy an automated sentry gun for area denial.
  • 6 | Battle Cry – Inspire nearby allies with a morale-boosting warcry, creates a shockwave that damages and pushes away enemies.
  • 7 | Righteous Fury – Enter a berserk state, Quickly healing you and enhancing melee lethality.
  • 8 | Chapter Banner – Plant a banner spotting the symbol of your chapter that buffs allies in its radius, Repairs armor and Heals allies within buff radius.

FLEXIBLE INTEGRATION
3DEN Attributes – Assign abilities to units via checkbox in the editor.
Zeus Modules – Assign abilities to units via Zeus (requires Zeus Enhanced).
Scripting Support – Dynamically apply abilities via scripts.

SCRIPTING EXAMPLE
// Apply an ability to a unit (e.g., Camo Cloak = 1, Iron Halo = 4) _unit setVariable ["PHEN_AstartesAbility", 1, true]; // Reset ability (0 = none) _unit setVariable ["PHEN_AstartesAbility", 0, true];

LOTS OF SETTNGS!
Each ability has configurable cooldowns, ranges and much more via CBA settings, ensuring balance without sacrificing immersion.

Note: Camo-Cloak as a player
When you as the player (on your Client) use Camo Cloak it won't hide your model, but still show the cloak effect of being cloaked. This is to prevent being able to phase through walls and such; Other players will still see you fully invisible.

COMPATIBILITY
✔ Astartes Abilities is designed to work with the Black Carapace Overhaul and will be updated with that in mind
✔ Works with ACE3 and most 40K-themed mods.
✔ Designed for both singleplayer and multiplayer.
✔ Lightweight performance impact.

CREDITS
Bohemia Interactive – For Arma 3.
Games Workshop – For Warhammer 40,000 inspiration.
'The VII Legion: Imperial Fists' Developers: For their help and support.
TheTimidShade: For the original/unModified TTS Cloak effect.
Webknight: For making IMS, (TIOW) Space Marine Melee, AVS and all the other mods that make this one possible!
Community Testers – For feedback and bug reports.

Special thanks to my Patreon and Ko-Fi Supporters for supporting me! :))
[www.patreon.com]
[ko-fi.com]

Follow Phenosi on YouTube

Do you want to play as Space Marine in ArmA 3?
Come join us over at The VII Legion: Imperial Fists[discord.gg]


FUTURE PLANS
More abilities (Chaos?, etc.)
Expanded visual/audio effects.
> Suggestions? Comment below!

LICENSE
CC BY-NC-SA 4.0 – Share & adapt with credit, no commercial use.
↗ Full License[creativecommons.org]


All sound files used are owned by Me (Phenosi) [Artlist.io License]

Support & Feedback:
If you encounter any issues or have suggestions for improvement, please reach out via the comments section or join our Forges of Dorn Series[discord.gg] Modding Discord.

FOR THE EMPEROR!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
11 Comments
Eternal Inquisitor  [author] 26 Jun @ 1:52pm 
@Malrik Carsten Usually a symptom of bad settings. Check your classname arrays for the ability. Make sure they're formatted properly if you added things to the drop options.
Malrik Carsten 26 Jun @ 9:06am 
ive ran into an issue where the tech marine Turret doesnt drop only a pillar of light apprears. this is on a multiplayer server
LOKISMann 1 May @ 7:04pm 
Place on game logic.
No duplicate flags. Bearer stands still during effect.
LOKISMann 1 May @ 7:04pm 
sleep 34.5;
_unit playMoveNow "AmovPercMstpSnonWnonDnon";
_unit linkItem "Steve_30k_Banner_1_2_NVG";
_unit setVariable ["BannerPlanted", nil, true];
_unit enableAI "PATH";
_unit enableAI "MOVE";
_unit enableAI "ANIM";
_unit enableAI "FSM";
};
} forEach allPlayers;
sleep 0.3;
};
};
LOKISMann 1 May @ 7:04pm 
[] spawn {
while {true} do {
{
private _unit = _x;
private _anim = animationState _unit;
if (
_anim == "sm_skill_thunderhammer" &&
alive _unit &&
("Steve_30k_Banner_1_2_NVG" in assignedItems _unit) &&
isNil {_unit getVariable "BannerPlanted"}
) then {
_unit unlinkItem "Steve_30k_Banner_1_2_NVG";
_unit setVariable ["BannerPlanted", true, true];
sleep 4.5;
_unit playMoveNow "BTA_ToggleBanner_S_Down";
LOKISMann 1 May @ 7:03pm 
@Eternal Inquisitor
Fixed the banner bearer ability for standard bearer.
Go to the mod config in Eden and change the banner to your chapter's.
Set area of effect to 25m, duration to 35s.
Make sure you set both banner classnames: placed flag and NVG-slot flag.
Qwerty2jam 25 Apr @ 12:19am 
@Eternal Inquisitor Much obliged mate and nicely done, tested and working perfectly on dedi <3
Eternal Inquisitor  [author] 24 Apr @ 3:18pm 
@Qwerty2jam Today's update should sort you out fine. Enjoy :)
Qwerty2jam 22 Apr @ 1:17am 
Yeah totally understand that, even a without animations version would be stellar!
Eternal Inquisitor  [author] 21 Apr @ 7:40pm 
@Qwerty2jam Glad you're enjoying it. The only potential problem I see with that request is that a lot of the abilities are animated. But if Phenosi is willing, we could do what we did with terminators and just allow access without animations. I'll discuss with him.