Arma 3
[Forges of Dorn] Black Carapace Overhaul
36 Comments
Phenosi  [author] 25 Jun @ 8:28am 
@kirillzubariev218 Press the keybind setup under addon controls.
kirillzubariev218 24 Jun @ 2:27pm 
How to access the Battle order menu? Its allowed in the settings, but it is not working still.
Phenosi  [author] 12 Jun @ 11:46am 
Totally forget to mention in last patch's update we reworked the TFAR radio textures a bit to make them a bit easier to look at; based on community feedback.
Eternal Inquisitor  [author] 3 Jun @ 1:30pm 
@Rei please come into the discord and make a bug report, we'll be able to assist you better there.
Rei 3 Jun @ 11:23am 
Also fully understanding if it's just a weird issue with mod compatibility. Was just curious if anyone has found a fix.
Rei 3 Jun @ 10:58am 
We've done all that. Respawn, exact kit, same modlist. Even tried quitting out and back in. No dice so far. Mind you, this is the exact same problem we had with the default Black Carapace as well.

I do have a second question though: How does the stim work? I've turned on the auto-stim, take damage enough to get ACE wounds, yet it doesn't seem to do anything. Am I missing an item I need to be carrying in my inventory?
Eternal Inquisitor  [author] 31 May @ 1:45pm 
@Stryker We are not interested in supporting ACRE at this time. We may add support later but we are focusing on bug fixes etc. Neither Phen's unit nor the Fists use ACRE, so it's out of our realm of experience. The rest of the mod functions fine without TFAR.
Stryker 31 May @ 1:29pm 
Mod is amazing, but would it be possible to make a version of this that integrates ACRE?
Phenosi  [author] 31 May @ 7:00am 
@KyuubiNoTamamo We don't have that issue at all, you can make a bug report on the discord detailing your problems.
The Don 31 May @ 4:50am 
HEYO!!! This is the shit mate!
KyuubiNoTamamo 30 May @ 5:06pm 
Big question have you fixed the part where for some random reason we become invincible randomly?
Eternal Inquisitor  [author] 29 May @ 10:07am 
@Rei Try a few things for me please.
-Have that person manually respawn. Don't just kill them, use the respawn button.This may fix it.
-Ensure this person is wearing the EXACT same kit as someone who is not invincible.
-Ensure your invincible player is running exactly the same modlist as anyone else, with no extra clientside mods and most importantly that they are not running any old or modified versions of black carapace.
Rei 29 May @ 10:03am 
Just to clarify, only one person (all wearing the same armor) is invulnerable to any damage. That is even if they take the armor off again. Falling damage, bolter damage, krak, melta, etc. Yet someone else wearing the same armor has their armor properly taking damage.
Phenosi  [author] 29 May @ 1:46am 
@Rei whilst you have armor you technically have damage disabled (base-game) until you have no armor pieces left, it could also be that your settings are setup so that you don't take damage from modern era weapons like 7.62 etc. Basically ensure you are running the settings you want and be sure to check out the damage threshold slider.
Rei 28 May @ 9:09pm 
So a question: We've had this problem with the regular Black Carapace mod where one of us becomes invincible. We've tried this mod and have experienced the same. Has anyone here experienced the same problem and know how to fix it?
Heartache ♡ 28 May @ 3:32am 
Well they're are included actually,i've checked in the settings.
but it still doesn't apply to them.
Even that same armor works on the player but the moment i spawn an NPC from zeus
the settings that i set in the menu (really high) don't apply on the space marine.
thus he dies to an AK.
It's an issue that appeared to me after the game got updated?
it used to work just fine on black carpace test one but one day it just stopped working properly.
Eternal Inquisitor  [author] 27 May @ 10:02am 
@Heartache ♡ That is more than likely user error- As I said in a previous comment: As long as the armor your enemy space marines are wearing is added to the classname listings under black carapace armor, such that the HUD etc functions when that armor is worn by a player, armor values should work for AI as well.
Dovahkiin2916 27 May @ 4:30am 
FINALLY!
Heartache ♡ 27 May @ 1:03am 
Does this fix the issue with space marines spawned from zeus ignoring the armor/health settings set in the options menu?
i had a problem with black carpace where space marines would die very quickly from a regular assault rifle.
Phenosi  [author] 26 May @ 1:08pm 
@Амбассадор JoJo you could technically pick lets say artificer and then do the settings as you like and then under textures change it to you own re-texture.
Анальдо 26 May @ 11:30am 
Can you also add your own armor?
Eternal Inquisitor  [author] 26 May @ 9:40am 
@Ant Apologies- I haven't gotten much sleep the past few days :) If I'm understanding correctly, you're remote controlling a space marine via zeus? If so, the HUD will not function, it's been that way since the original BC beta. However even without the HUD they will get the armor etc as long as everything is correctly configured.
Ant 26 May @ 9:32am 
@Eternal Inquisitor Its not there.
Eternal Inquisitor  [author] 26 May @ 9:23am 
@Ant Scroll wheel- Activate HUD
Ant 26 May @ 8:56am 
@Eternal Inquisitor I just loaded into a game on Altis and put a civilian down, then a zeus gamemaster, loaded in, went into zeus mode, and spawned in a space marine from TIOW, nothings changed besides the crosshairs
Phenosi  [author] 26 May @ 8:49am 
@Sergestus haha, glad to hear that :)
Eternal Inquisitor  [author] 26 May @ 8:43am 
@Ant As long as the armor your enemy space marines are wearing is added to the classname listings under black carapace armor, such that the HUD etc functions when that armor is worn, it should work for AI as well.
Ant 26 May @ 8:41am 
@Eternal Inquisitor please explain?
Sergestus 26 May @ 8:34am 
I am happy to see progress, Phenosi sorry for stepping on your feet.
Eternal Inquisitor  [author] 26 May @ 8:25am 
@Ant As long as the armor the units are wearing is listed in the armor config correctly it should.
Ant 26 May @ 8:17am 
Does this work on Zeus units? like Astartes units spawned in the zeus thing? Cuz it didn't work for me last time with the original test ver
Eternal Inquisitor  [author] 26 May @ 6:52am 
@ Insane_Laughter Just so you're aware, the rest of the mod (aside from the radio features) will function fine without TFAR. ACRE support is something we'll look at, but neither of our groups use it, so testing it would be time consuming. We'll see.
Eternal Inquisitor  [author] 26 May @ 6:50am 
@Basil

Glad you think so, it was a lot of work. More to come soon!
Basil 26 May @ 6:42am 
This is one of the most feature complete mods I've seen in a while. The integration of TFAR and cTab is great. Well done guys.
Phenosi  [author] 26 May @ 6:36am 
Not Sure, I want to get all the edge-cases and initial bugs found in playing with the mod out first.
Insane_Laughter 26 May @ 6:34am 
Will there ACRE be compatbile as well in the future? My unit prefers ACRE over TFAR.