Invisible, Inc.

Invisible, Inc.

Cover overlays for agent mods
26 Comments
Shirsh  [author] 1 Jun @ 7:15am 
okay, I check it someday
Phyrax 1 Jun @ 5:42am 
But this mod still works fine, so I'll just keep using this. The log error is only a bit annoying for people who are modding and it looks like qoala is doing a fix for it in Community Bugfixes anyway
Phyrax 1 Jun @ 5:39am 
I found out that the reason I installed this mod was because your Agent Mods Combo option for wireframes is non-functional: Even if you disable the "No Wireframes" option, all wireframes are gone.
You check for options["noWireframes"].enabled on load(), but load() gets called with default options on launching the game (before even clicking "Play Game") so wireframes get removed before the player even has the option to opt out
Shirsh  [author] 1 Jun @ 1:11am 
I guess I'm sorry that there was no update about it here, but eh, it seems it will be 10 years next spring
Shirsh  [author] 1 Jun @ 1:09am 
@Phyrax idk, wireframes were integrated in mod combo years ago, can't say for separate agent mods though; at least with combo you don't need this mod at all, just to check mark in mod's options
Phyrax 31 May @ 6:47am 
I reported a log error on discord, not sure if you are active there anymore
Shirsh  [author] 27 Mar, 2017 @ 8:02am 
upd: year old overlook fixed :steamhappy: Thanks to it for year Monster, Central, Prisoner and Courier had no overlays with this mod. Detected by Lord Cio.
Nova Solarius 24 Dec, 2016 @ 5:28am 
@Shirsh Makes sense, I suppose.
Shirsh  [author] 24 Dec, 2016 @ 5:07am 
@Nova Solarius I can, but I won't do this =) For convenience of those who (like me) don't need it. While for those who need it it's just require to subscribe for second (this) mod, not a big deal I hope, and everyone happy.
Nova Solarius 24 Dec, 2016 @ 4:55am 
Can't you just add these to the agent mods?
JAR OF SCREAMING EYES 27 Oct, 2016 @ 9:41pm 
thank you for fixing it so rapidly!
Shirsh  [author] 27 Oct, 2016 @ 8:51pm 
It appears to be overlook in Pedler mod (when I updated both combo mod and separate mod last time, made a mistake - it was calling for strings of mod combo instead of just Pedler, so when both mods installed it wasn't a problem and slip away), I just updated other one, so after you refresh mods from options and restart it should work, sorry for inconvenience
Shirsh  [author] 27 Oct, 2016 @ 8:42pm 
Success, investigating area, wait a bit.
Shirsh  [author] 27 Oct, 2016 @ 8:19pm 
Still wasn't able to replicate =(
Shirsh  [author] 27 Oct, 2016 @ 8:09pm 
Ok, extra check ahead
JAR OF SCREAMING EYES 27 Oct, 2016 @ 1:02pm 
Just pedler and I have no other mods
Shirsh  [author] 26 Oct, 2016 @ 7:55pm 
I can suggest only to verify game cache and refresh mods via game menu, in case some file was corrupted
Shirsh  [author] 26 Oct, 2016 @ 7:20pm 
@I ran out of "creative" names more important detail for investigation, were you using "MOD COMBO" or just Pedler?
Shirsh  [author] 26 Oct, 2016 @ 7:16pm 
@I ran out of "creative" names have other mods?
JAR OF SCREAMING EYES 26 Oct, 2016 @ 6:56pm 
Every time i peak around a door with Pedler it seems to crash my game, and corrupt the save, but only when this mod is enabled
normal pedler works fine
Shirsh  [author] 13 May, 2016 @ 8:12am 
@crazyroosterman well, thanks to you, Pedlers tazer doesn't have that obscure "use -1PWR" tooltip. It appears to be surprisingly easy to be made differently.
Shirsh  [author] 7 May, 2016 @ 10:38am 
@KattenIlluminatte for 81 people now - no. That's exactly why it separated from agent mods themself, to be used by people for whom it's more convenient than without, without forcing everyone else to have it.
Whiskers of Sheogorath 7 May, 2016 @ 9:12am 
Agents changes their standing animation. Isn't it's enough?
Shirsh  [author] 1 May, 2016 @ 2:55am 
Maybe you played different difficulties? Beginner (and maybe Experienced too) have +1KO to everything, to make game easier.
Shirsh  [author] 30 Apr, 2016 @ 1:13pm 
Glad you like it. Pedler made by Klei, just was unreleased. His tazer should give you 1 pwr thought, not cost, it's just the way how game create tooltips, so it should say something like "-1 pwr cost" (I guess there could be the ways how to made it differently, but I had no idea when was making it, it was ~year ago), maybe I'll redo it someday.
Shirsh  [author] 22 Apr, 2016 @ 5:16pm 
Number of subscribers increasing? Guys you really should said that you need that stuff in agent mods comment section, I thought there's almost no demand for it, either way it could be done much earlier.