RimWorld

RimWorld

12,710 ratings
RimHUD
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.203 MB
10 Sep, 2018 @ 10:32am
22 Jul @ 11:59am
102 Change Notes ( view )

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RimHUD

In 1 collection by Jaxe
Mods by Jaxe
13 items
Description
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating window and can be docked to any position on the screen.

Visual warnings will appear if a pawn has any life-threatening conditions, wounds that need tending to, or potentially unstable mental states.

IMPORTANT: If you have any issues, please try UNSUBSCRIBE, wait a couple of minutes for your Steam to remove the mod and RESUBSCRIBE again. This ensures the mod is the latest version.

Technical details

No update should ever break an existing game and this mod be added or removed at any time without issue.

This UI mod is designed for resolutions of 1600x900 and higher. Lower resolutions can still use this although you may have to adjust the font size in the options dialog.

RimHUD's options can be accessed by hovering over the panel and clicking the gear icon that appears.

Compability and Integrations
Multiplayer ready. This mod should be compatible with any others and if not I would be happy to make a fix.

Mods that add additional needs or skills can be displayed by RimHUD.
With the addition of food restrictions in 1.0, this mod can also allow selecting restrictions for prisoners and guests (and also animals with my Animal Food Restrictions mod) but for a much better experience with food restrictions (and other options) I recommend using my other mod Pawn Rules instead.

Note to modders
RimHUD supports integrated layout presets and custom widgets from your mod. Check the wiki[github.com] for details.

Note to translators
Although the offers are appreciated, for maintenance reasons only English will be included with the base mod. All translations should be uploaded as language submods with full permission to use the mod's images in any way.

Older versions
1.0 version available here[github.com]
B19 version available here[github.com]

Anything else?
[discord.gg]
[ko-fi.com]
[www.patreon.com]
Popular Discussions View All (3)
18
21 hours ago
PINNED: Bug reports
Jaxe
77
19 Jul @ 7:27am
Suggestions
Jaxe
10
10 Oct, 2024 @ 3:03am
PINNED: Translation Links
Jaxe
1,819 Comments
sylentline 3 hours ago 
how to make it load preset automatically every game start?
MEB 14 hours ago 
is that water mill vanilla if not what mod is that?
Talamar1 18 hours ago 
Not sure if its the mod, the dlc or what, but when I go into space, the HUD reverts back to vanilla, but when I go back down to the planet, it works.
Wave 20 hours ago 
Omg so handsome and so quick to fix minor errors.
Jaxe  [author] 21 hours ago 
Updated to v1.16.6:
- Improved error handling
Jaxe  [author] 23 hours ago 
Please read the first few lines of a bug report before posting. If the issue is caused by a third-party mod, consider reporting the issue to the other mod.

Due to the sheer amount of third-party mods out there, my general policy is to only actively work on compatibility patches if the other mod is older, has more subscribers, or if the other mod author directly requests assistance.
#CornRust.com 23 hours ago 
error when clicking on a bison : https://imgur.com/RhxOz8x
Jaxe  [author] 22 Jul @ 9:02am 
Updated to v1.16.5:
- Fixed integrated presets resetting
- Changed error handling to better highlight third-party issues
The_Renegade 21 Jul @ 5:58am 
Looks like all the labels for special animal abilities snuck their way into the 1.5 version and maybe below. I'm getting a lot of red fields in the training panel of animals. Thankfully your interface makes them very easy to remove.
Turambar 21 Jul @ 3:41am 
Thanks, awesome! That's far from being game-breaking anyway :D