Arma 3
POOK EF-2000
Hotshot 30 Jun, 2022 @ 11:54am
Issues & Suggestions
Here are a few things that came to light, playing with this sweet plane:

o) the HARM isn't quite powerful enough; a direct hit on a "Tigris" doesn't destroy the AA tank! The crew just exits...

o) when launching from the BI carrier with the catapult, I'm always exploding. Even with an empty jet (one can land the jet with the arresting hook quite nicely though!)

o) sometimes, when trying to drive forward, I get stuck on the carrier deck or something like that; I already checked the placement of the plane (even tried placing it a bit above the deck) -> this issue could be related with the catapult error

o) could you make the FPM (flight path marker) work "correctly" like it's done in the FA-181? Here, if you get slower, the FPM gets lower on the horizon, showing one the glide path

o) on the problem with the HUD / Helmet-HUD: you could do it like Firwil: the Arma3 "Jet-Pilot" gets the Helmet-HUD & HMCS, the Arma3 "Pilot" not

o) to use other GPS muntions, could you maybe add USAFs TGP? Quite honestly, I never liked Firwills; how you do it with the SACLPER is quite nicely done in contrast!

I find this jet really cool, though it would be awesome if those problems could be corrected^^
Thanks a bunch!!
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Hugh Mungus 10 Apr, 2023 @ 12:50pm 
For some reason both server and client crashes whenever the IRIS-T is used. We have tried to replicate this behavior, but it is inconsistent.
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