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It takes some scripting knowledge, but you can make them behave how you like.
And also I don't know if you have or are interested in putting your files out there as well, but I would love to just fumble around and try to learn with whatever sort of Frankenstein's monster I come up with, breaking and building things as I learn, anything I create wouldn't be uploaded to the Steam workshop if I could avoid it, it would strictly be for my own use unless you or Warp requested something. In any case, if you're not interested I still would love any advice you could offer! I've attempted to pick up modding for Risk of Rain and a couple other games in the past and I'm trying to get myself going a second time with BO3
@Kmart: it was hard because COD's scripting language was partly new for me, so first i had to understand how things work. I started scripting in Arma games at around 2015, but those were much simpler for me with tons of help either from the game's Wiki or the forums.
I found WarpSpider's mod in 2020 and had the same thought as you: let's mess around and see what i can achieve. After 4 years there are still new things for me, that's why it took so long for this update to be released.
I'm not planning to release the source files, at least not until i abandon this project, but i can share some links that can help you in some way. I used these sites to find ingame scripting commands / functions: Scripting API [scripts.zeroy.com] and Decompiled BO3 Scripts [github.com]
Also that's completely understandable to not release the source code! And thank you for the resources! I'm gonna be using the API for pretty much everything I'd assume, but what is the decompiled scripts for, and where would I use them if I were to start off using Warp's source code?