Europa Universalis IV

Europa Universalis IV

Uriel V Septims invasion in Cannor - Anbennar submod
Updates
Okay here i will write about what i will do in future updates
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So i will release a new update that will add small mission tree when war with Empire of Anbennar starts. Also i will add new mechanics that similar to yanification. Also i add more cyr cultures and IPTC will became stronger when you built new IPTC trade hubs with decicion. I also will fix some event bugs
UPDATE. What was done? 23 missions, 2 gov mech(stucked here for like 2 weeks lol), Cyrofikasion mech, 1 parlament issue(sen feedback about it maybe i will add more), 1 gos reform, 4 events(or more idk), 2 new estate priv.
So, ladies and gentlemen, it’s been a while since the last update. (Yes, I did release a small fix for the Castellos death events and the Crimson Deluge, but that was surprisingly minor.)
There were many reasons for the pause: work and my diploma. But I can now say that development is back on track.

Overall, I’ve got ideas for the very end of the content, though honestly, I’m having a bit of trouble connecting everything to that finale. Still, I’ve come up with a bunch of new features that will be added!

So far, I’ve added:
– Artificer artillery
– Ebonite as a new resource (it even increases your artifact limit!)
Updated to "Final Empire". Now Cyrodilization only changes culture to the standard Cyrodilic culture, because banners are only able to calculate their force limit based on the country's primary culture. I tried for a long time to fix this but ultimately failed. Maybe I’ll be able to come up with something in a future update — so stay tuned.
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