Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Ages mod
Marva 9 Dec, 2017 @ 12:14am
Is it possible?
...to add more nations to this mod? Not suggesting you would have to do it. Just asking if it would be feasible.
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Showing 1-6 of 6 comments
0wca  [developer] 16 Dec, 2017 @ 1:36pm 
Just to clarify how modding in this game works: you can't add anything. Like AT ALL. You "add" stuff by modifying existing stuff. All the units for example were added by changing existing ones (and ones that were disabled in the game files by default).

So, unfortunately, I would have to change a nation in order to "add" one. The total of all nations must always be 24. If it's not, it leads to a crash. I'm probably not going to remove any of the existing nations for this so it's probably not gonna happen.
Last edited by 0wca; 16 Dec, 2017 @ 1:38pm
Marva 16 Dec, 2017 @ 9:36pm 
Thank you for your answer.

NobleNerd 6 Feb, 2018 @ 11:22pm 
I'm not a programmer, so forgive me if I sound stupid...

What if you took two copies of the game file, gutted one for the faction folders, modified the gutted folders, and placed them in the other game file?

I know the factions are "hard-coded" into the game, so maybe you could merge hard codes?
0wca  [developer] 7 Feb, 2018 @ 11:45am 
Originally posted by NobleNerd:
I'm not a programmer, so forgive me if I sound stupid...

What if you took two copies of the game file, gutted one for the faction folders, modified the gutted folders, and placed them in the other game file?

I know the factions are "hard-coded" into the game, so maybe you could merge hard codes?

Not really. The game has a specific set of entries (which is the sum total of all buildings, units, nations, etc.) and if there is even 1 more or 1 less entry than that number, the game crashes. Making a new folder with the new files wouldn't do anything as the game wouldn't detect it at all as well as the fact that it only reads 1 of the duplicate files.

I'm probably gonna make an article on the modDB page explaining what can realistically be modded into the game as soon as the new version lands.

There was also a post from one of the developers a while ago explaining how the game works as regards to modding (try googling it if it's still out there, it explains a lot).
Last edited by 0wca; 7 Feb, 2018 @ 11:47am
Dubious Doobie 22 Mar, 2018 @ 2:23pm 
Would it be possible to increase the commerce cap? just asking
0wca  [developer] 22 Mar, 2018 @ 5:13pm 
I would, but I don't think raising it any more would be a good idea. It goes to around 700 by the last level but that's without all the bonuses you might get from certain rare resources, wonders or nations. I still want the final Commerce level (that raises it to 999) to be worth upgrading. I can't make it go over 999 however, that part is hardcoded.
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