Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Ages mod
NobleNerd 6 Feb, 2018 @ 11:35pm
A couple of minor bugs and suggestions
Bugs:

- The Zeppelin can't be selected after being built; you have to empty the airbase via air missions to deploy it.

- The Zeppelin also can't be garrisoned back in the Airbase for repairs.


Suggestions:

- I'm not sure if units can have "secondary armaments," but it might be a good idea to give Bombers and Zeppelins the ability to fire machine guns at enemy aircraft with limited effect to simulate gunners (and to give them a fighting chance)

- Biplane Bombers. Short-ranged, but good for border conflicts.

- Seaplanes. Special multi-role aircraft that are built and garrisoned at Shipyards as opposed to Airbases.
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Showing 1-5 of 5 comments
0wca  [developer] 8 Feb, 2018 @ 11:00am 
Originally posted by NobleNerd:
Bugs:

- The Zeppelin can't be selected after being built; you have to empty the airbase via air missions to deploy it.

- The Zeppelin also can't be garrisoned back in the Airbase for repairs.


- I've been trying to fix this bug for ages (no pun intended) and it's pretty much because the game doesn't "fully treat" the Zeppelin as an air unit. The reason for this is because there is a predetermined number of air units and the Zeppelin is not one of them. I'll see if I can switch around some units in the files to fix this in the next update (no promises).

- The Zeppelin works the same way as a helicopter. So far I haven't found a way to make it garrison back in the airbase.



Suggestions:

Originally posted by NobleNerd:
Bugs:

- I'm not sure if units can have "secondary armaments," but it might be a good idea to give Bombers and Zeppelins the ability to fire machine guns at enemy aircraft with limited effect to simulate gunners (and to give them a fighting chance)

- Biplane Bombers. Short-ranged, but good for border conflicts.

- Seaplanes. Special multi-role aircraft that are built and garrisoned at Shipyards as opposed to Airbases.

I might be able to implement the first 2 ideas (but no promises), however the third one is pretty much impossible because the Airbase is the only building that I've managed to garrison in air units.
NobleNerd 1 Nov, 2018 @ 8:50pm 
Quick rethink of the seaplane idea...

What if a "Seaplane Carrier" was available at the Industrial Age as an early aircraft carrier?

Historically, the first naval-launched airstrikes were conducted by the Japanese seaplane carrier Wakamiya against the Germans at Tsingtao during WWI.
Last edited by NobleNerd; 1 Nov, 2018 @ 8:52pm
0wca  [developer] 2 Nov, 2018 @ 5:28pm 
Originally posted by NobleNerd:
Quick rethink of the seaplane idea...

What if a "Seaplane Carrier" was available at the Industrial Age as an early aircraft carrier?

Historically, the first naval-launched airstrikes were conducted by the Japanese seaplane carrier Wakamiya against the Germans at Tsingtao during WWI.

Cool idea, but then I would probably make it a Japanese Unique unit. The only problem is making unique aircraft carriers. The game is very untolerant of unique 'special' units (units which do special things such as carry aircraft). I would have to test it out if it can be implemented..
willdiamanti 17 Sep, 2020 @ 8:15am 
caravans also seem to be broken. they just walk up to the "first" town on their route and sit there.
0wca  [developer] 17 Sep, 2020 @ 12:26pm 
Originally posted by willdiamanti:
caravans also seem to be broken. they just walk up to the "first" town on their route and sit there.

That's also not supposed to happen, mine work fine. Unsub, resub or manually download the mod. Also make sure you remove any other mods as this mod tends to conflict with them otherwise.
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