RimWorld

RimWorld

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Aquariums!
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
15.019 MB
9 May @ 4:40am
19 Jul @ 4:03am
9 Change Notes ( view )

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Aquariums!

In 1 collection by NightmareCorporation
Aquariums! Compatibility
10 items
Description

Aquariums! allows you to build fish tanks and build large networks to display and show off your aquatic catches!

This mod works with Odyssey, Vanilla Fishing Expanded and [RF] Fishing Reworked. You will need one (or all if you want) of these DLC/mods, otherwise where would you get your fish to exhibit?


Fish need care and love put into them. And also a bunch of manual labor. To keep your fish happy and healthy, you must ensure their temperature, food and hygiene needs are met.

Temperature
Each fish has a unique range of temperatures they are comfortable with. Fish tanks slowly adapt their temperature to the room they are in, so if you have fish that are comfortable at room temperature in an air conditioned room, you might be fine unless a heat wave comes along and wrecks havoc. If you don't want to take that gamble - or if the fish you want to show off require specific cold or hot temperatures - you can use buildings to control the temperature in the network.

Compact temperature providers are useful for tank networks with sizes up to 5 tank units, anything larger than that will require proper Temperature providers. Exceptionally large networks may even require multiple providers. Keep an eye on the inspect-readout of your temperature providers!

Hygiene
Fish get water dirty, that's just part of life. You can slow the speed at which tanks get dirty by installing filters on the walls of your fish tanks, but if you want to actually improve hygiene, that requires manual labor. Tank scrubbing is a slow and tedious cleaning impacting task. If you would rather spend your power on it, you can build an auto-cleaner, which will periodically drain large amounts of power whilst improving the networks hygiene. You can even configure the range in which you want the auto-cleaner to run.

Food
Believe it or not, but fish do get hungry and don't like it when they starve to death. A steady flow of fish food (made at any crafting spot the same way kibble is) will make sure your small fish don't become fish food for the bigger fry. Pawns with the hauling job will ensure that enough fish food is spread in your tank network.

For alleviating the amount of hauling you can either build compact auto-feeders that clamp to the edge of the tank network and hold a larger amount of food to disperse regularly in the tank. If you build massive tank networks though, you might want to go for a food provider, which takes special hoppers taking basic ingredients and regularly crafts fish food to spread in the tank network. It doesn't get more convenient than that!


Each tank can be decorated with a specific floor and an arbitrary amount of decorations. You can use the sophisticated editor to move decorations around, rotate and layer to your hearts desire.

Found a great combination and assortment of decorations for a given tank? Save it as a preset and you can apply it to other tanks for convenience.

Things get cumbersome when you build large networks and then need to edit each of them, that's why there are some UI tricks in place to aid your mass-changes whenever you select multiple fish tanks. Give it a try if you want to apply a lot of changes very quickly.


Can't be bothered with juggling comfortable temperatures? Don't want your haulers to get bogged down with hauling fish food? Don't like dirty water? Just use the settings to disable and tweak the main features that come with this mod.


Odyssey
- Add fish data and allow fish to be added to fish tanks
Vanilla Fishing Expanded
- Add fish data and allow fish to be added to fish tanks
[RF] RF's Fishing Reworked
- Add fish data and allow fish to be added to fish tanks
- This mods adds a generic "fish", which I chose not to make compatible with aquariums. Like what fish is it? I want the fish that Aquariums supports to have some unique attributes. Same with the "sardines" from the mod, which is three fish stacked together, seeing those move in the fish tank would just be odd, so they are not compatible because I don't want to patch other mods too heavily.
Mashed's Ashlands
- Add fish data and allow fish to be added to fish tanks (only when VCEF is loaded!)
Museums
- Make Aquariums with fish watchable during tours
ReBuild: Doors and Corners
- Use glass resource to craft fish tanks instead of steel
Glass & Lights
- Use glass resource to craft fish tanks instead of steel
Biomes! Islands
- Add plants as decorations
Biomes! Prehistoric
- Add plants and various items as decorations
Vanilla Plants Expanded - More Plants
- Add water plants as decorations


VCEF & ROOF Texture replacement
- The VCEF assets are similar to vanilla. ROO added very nice graphics for the same fish, so this mod replaces the VCEF graphics.
Camera+
- Fantastic mod if you are using nice fish graphics and want to get a good look at them swimming around.

Gitlab Link[gitlab.com]
Discord invite[discord.gg]
158 Comments
Kyliness 19 Jul @ 6:21am 
hi I'd like to ask a stupid question, how should I put the fish in the tank? I don't see an option when I click the fish or the tank, I only have Odyssey installed so I hope I don't make any mistakes.
NightmareCorporation  [author] 19 Jul @ 4:06am 
Okay, after hitting a bunch of snags and real life slowing me down severely, I believe I have knocked out all the issues that come with grav ships and fish tanks. There may still be issues and if there are, please provide me with a log of errors and detailed descriptions so I can try to solve them.
NightmareCorporation  [author] 19 Jul @ 3:28am 
@electrix1337
Yes. I am still working on fixing the grav ship issues, but am trying to make it backwards compatible so even existing aquariums just continue working.

@Celes-3 _Plays
@icytux
You can use the current workshop version at your own risk with Odyssey. What really breaks the game is having fish in fish tanks onboard a gravship. Just having fish tanks on board a grav ship should be fine, but if you put fish in a tank and launch, it will break the game. At least from some basic tests I ran - I am putting more effort into fixing the issue than testing it :)
icytux 18 Jul @ 5:08pm 
So theoretically, could i install it on a gravship, fill it up with fish, and when its time to take off is there a way to store the fish without them dying or something and just uninstall allt he stuff and put it in storage to put it all back once the ship is landed again?
Celes-3 _Plays 17 Jul @ 11:15am 
So, to be clear, as long as I am not building aquarium on a grav ship... I am fine, yes ?
lost_octopus 17 Jul @ 9:32am 
The engineers are saying something about the grav engine and fish biology being incompatible. remember the story of those saturation divers its like that but in your tank.
electrix1337 17 Jul @ 12:26am 
if you finish patching this mod, can i put the mod in a mid save game? Else, i need to restart waiting 10 million years for rimsort to optimize texture and to restart my game.

tthx!
idreamofgeni 16 Jul @ 6:41pm 
@WalrusMan what are you talking about? The zoo mod hasn't been taken down. It's right here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3519610059
Colezeveryepik 16 Jul @ 3:07pm 
Temperature is staying at NaNF even with temp controller is there a workaround?
sheeps 15 Jul @ 6:18pm 
Anyone have a screenshot of what a fish tank looks like in game?