The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Nextgen Better FX
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264.989 MB
28 Jun, 2024 @ 8:35am
17 Jul @ 4:14am
20 Change Notes ( view )
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Nextgen Better FX

Description
DIRECT X 12 ONLY!
What this mod does:

Particles:
- Overworked particle effects and shaders for more realistic smoke, fog and clouds in certain areas and cutscenes/quests.
- Increased particles for rain and snow.
- new particle-fx for appear and disappear animations for some monsters (ghosts, foglings,Ciri, lessun) --> can cause fps hits
- improved water effects for steps
- improved barrel explosions
- reworked/replaced smoke and fog effect
- distortion effect for fire

Shaders/Entities-Tweaks:
- everything gets wet in rain (animals, monsters, characters, objects, terrain)
- most lightsources (candles) cast shadows now --> causes fps hit in some interiors (golden sturgeon, witch hut), but is greatly improved in version 10
- Better Fur shaders for npcs, hair now moving
- subsurface scattering for ice
- custom rivershaders
- parallax mapping for fur carpets
- new moss textures with parallax effects on rocks
- shaders tweaked for monsters:
-dead whales (to look more wet)
-foglings (to look more wet and foggy)
-increased subsurface scattering for wyvern wings (to look more fleshy and transparent)

Bugfixes:
- increased deadwhale LOD, so the mesh doesnt morph when youare close to it
- Includes whale animation fix (freezing at a certaindistance) and more watersplash particles.
- Geralts Face gets wet in rain

Custom FX:
- added groundfog to certain areas in velen and skellige
- added underwater particles (as seen in E3 Demo) for certain areas (Novigrad/velen) so bodies of water described as murky actually appear a bit murky
- added custom waves fx to different locations
- "volumetric" fog for certain areas (ca. 3-5 fps loss)
- dynamic rain fx in certain locations
- aurora borealis in skellige and kaer morhen
- butterflies in some locations
- falling leaves in some locations

Installation:

Drag and drop into the mods/dlc folder

optional but recommended:Edit the settings in the rendering.ini (go to bin --> config --> base --> rendering.ini) as follows:

DynamicDecalsLimit=9000
DynamicDecalsChunkLimit=9000


FAQ:

Q: Is there any fps hit? A: Yes, after frequent reports, there is a fps hit depending on the area. Because of significant changes to the particles in certain cases or more shadows for lightsources you can expect up to 15 fps loss depending on your system. I recommend this mod to compensate for the loss: https://www.nexusmods.com/site/mods/738?tab=description.
Q: Conflicts with lighting mods?? A: Give the lighting mod higher priority and there shouldnt be a problem.



REQUIREMENTS: HoS and B&W

Thanks to CD Projekt Red for making this awesome game and REDKIT
Popular Discussions View All (1)
2
30 Oct, 2024 @ 8:24am
DLC?
lourenco321
99 Comments
Cpt BaseballBatBoy™ 21 hours ago 
Bro i see u update your mods recently alot

ive installed the halks next gen texture pack is it compatible?
gregor19  [author] 27 Jun @ 2:59pm 
@SWAP LIKE yes. achievements are untouched..
Язагит Лера 24 Jun @ 11:12am 
does this work with achievements please someone tell me?
CutieWithAbootie 11 Jun @ 11:06am 
wont work for me idk why can anyone help me ?
碎月弄影 7 May @ 3:03am 
仅限 DIRECTX 12!会影响 FPS!

粒子效果:
- 优化了过度使用的粒子效果和着色器,使特定区域以及过场动画/任务中的烟雾、雾气和云朵更加逼真。
- 增强了雨雪粒子特效。
- 为部分怪物(幽灵、雾灵、希里、莱森)的出现和消失动画添加了新的粒子特效。
- 改进了台阶的水纹效果。
- 为特定区域(史凯利杰群岛、诺维格瑞)的海岸添加了近 70 个手动放置的波浪发射器。
- 海岸波浪在夜间会变形且颜色略深(也取决于天气)
- 地面上的脚步声更加清晰/更深/更一致。
- 为特定区域添加了地面雾。
- 为特定水域(维伦/诺维格瑞)添加了水下粒子特效(类似 E3)。
- 改进了桶爆炸特效。

血腥效果:
- 玩家身上会略微沾满鲜血,敌人的血迹会溅到地面和物体上,也会沾满鲜血。
- 升级原版血液纹理(比原版略暗)
Luck 5 May @ 10:43pm 
nice!!!
Lackness Chan 18 Apr @ 3:54am 
awesome
SloppyPotato4 14 Apr @ 2:48pm 
yes thank you, it works perfect now. amazing work
Doğukan 8 Apr @ 11:57am 
nice
swejack 8 Feb @ 10:51am 
@gregor19 oh i see