Team Fortress 2

Team Fortress 2

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Aircraft Carrier v1.12
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Game Mode: Mann vs. Machine
File Size
Posted
Updated
6.295 MB
16 Apr @ 8:25pm
9 Jul @ 4:28pm
13 Change Notes ( view )

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Aircraft Carrier v1.12

Description
This is a work in progress Mann Vs. Machine map for the Offshore Project. There is currently one mission with a several custom map elements like oil fires and tsunamis.

UPDATE: 7/9/2025 part 2
Added some more ammo packs around the map.
Fixed a bug when completing a wave the nav mesh would not properly update when shipping containers were moved.

UPDATE: 7/9/2025 part 1
Updated the oil rig so now giants can't get stuck.
Updated the helicopter to no longer get B.A.S.E. Jumper robots get stuck on wave 3.
Made some changes to wave 4.
Fixed parts of nav mesh causing bots to get stuck.

UPDATE: 7/7/2025
Updated the helicopter to allow dropping B.A.S.E. Jumper robots without bugging.
Fixed the oilrig to not allow sentry busters to get stuck.

UPDATE: 6/10/2025
Added a new helicopter model
along with some small fixes.

UPDATE: 6/5/2025
Added two new structures. One replacing the area around the crane, making the area less open, and the other replacing the helicopter to make a faster way for players to get from below deck to the frontlines.
Added more engineer bot spots.

UPDATE: 6/3/2025
Changed two of the three bomb paths to now go below deck on the ship.
Added a below deck.
Added new flank spawn for robots to spawn in the water and emerge out of a hole in the wall below deck.
Rearranged the positions of the shipping containers and their destinations.
The third shipping container now can block the tank, allowing all three to be able to increase the tanks path at once.
Improved the ability to change shipping containers from the pop file.
Planes are now models instead of world brushes and will no longer deteriorate.
Oilfires now light players on fire dealing afterburn.
Oilfires no longer affect robots.
Stormwaves extinguish burning players. (Not robots)

UPDATE: 5/26/2025
Added Oil Drum Demomen.
Changed the map setting to be stormy.
Updated the front of the ship.
Added new mission "Petrol Pummel"
Changed the default mission to Petrol Pummel.
Removed Carbon Complication temporarily.
Added the ability to change shipping container locations throughout the waves into the pop file.
Fixed some issues with bots getting stuck.
Fixed oil drums to now always explode on impact.
Added ability for helicopter to fly from its current destination to another EX: (Tank spawn to airdrop 1 to airdrop 2) instead of having to fly back to the oil rig.
Updated oil fires textures to now last full duration of the specified fire.
Added storm waves now extinguish players.
Improved ocean horizon.
Raised height of bridge by the control tower for larger robots to fit under.
Fixed some areas in blu spawn to prevent giants from getting stuck.
Added more custom robot icons.
For anyone curious, the 4/25/2025 uppdate is now considered version "1e".
Added more documentation on using the maps custom elements in robot_aircraftcarrier.pop

UPDATE: 4/25/2025
Added "Storm Waves" which sweep over the boat and push players and robots around if they are in line of sight.
Added "Storm Robots" which are immune to the storm waves.
Added the ability for custom tags like OilDrumPyro and StormWave to accept parameters.
Added a custom wave mode WHICH WILL BE CHANGED IN THE FUTURE I KNOW IT'S UGLY IT'S JUST A PLACEHOLDER!
Fixed clip brush above bot carrier which allowed jumping demoknights to jump up and then get stuck.

UPDATE: 4/20/2025
Added "Oil Drums" which drop from helicopters, creating a large pool of flammable oil.

UPDATE: 4/18/2025
Added "Oil Drum Pyros" which spawn an oil fire around them on death.

UPDATE: 4/16/2025
Uploaded map then later fixed missing textures.
28 Comments
COOLAJK7 13 Jul @ 11:56am 
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reddin018 29 Jun @ 12:27pm 
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erkinmamedov12 26 Jun @ 1:14am 
как поиграть :steamsad:
csom 23 Jun @ 1:37pm 
premature congrats for probably making it into the next update
can0ffer.v 27 May @ 1:50am 
екерн:steamthumbsup::steamhappy:
can0ffer.v 27 May @ 1:50am 
оупсифау
Crilly 26 May @ 10:52am 
I feel that this map doesn't take advantage of its setting of an aircraft carrier very well. Aircraft carriers, and ships in general, have multiple decks. The bots could spawn on the top of the ship, and have to fight their way down through multiple layers. If you wanted to add a gate, the elevator that moves planes from storage to the flight deck could make for a good shortcut for the bots to take.
Crilly 26 May @ 10:52am 
My first impression of this map is limited, because I'm not able to run bots through it due to a lack of navmesh, but here's what I think so far just from walking around.

Sniper is going to be ludicrous, you can see the entire map from multiple locations (which is not good for optimization either) and you can do so from such a long distance that there is nothing the robots can do. The millions of random props on the map also means that you'll have to be attentive to not create godspots. Though potato.tf and other server networks that use rafmod patch out the bug that causes godspots to begin with.

It feels a lot like mvm_damm in terms of layout, its a lot of prop spam to mask the fact that the map is basically a straight line from bot spawn to hatch.
Crilly 25 May @ 4:41pm 
Oh, just loaded into the map, and there's no nav at all, and the sample mission isn't there either. This would be fine if there was a dropbox or extra link to download everything manually, but there isn't.