Team Fortress 2

Team Fortress 2

Aircraft Carrier v1.12
28 Comments
COOLAJK7 13 Jul @ 11:56am 
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reddin018 29 Jun @ 12:27pm 
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erkinmamedov12 26 Jun @ 1:14am 
как поиграть :steamsad:
csom 23 Jun @ 1:37pm 
premature congrats for probably making it into the next update
can0ffer.v 27 May @ 1:50am 
екерн:steamthumbsup::steamhappy:
can0ffer.v 27 May @ 1:50am 
оупсифау
Crilly 26 May @ 10:52am 
I feel that this map doesn't take advantage of its setting of an aircraft carrier very well. Aircraft carriers, and ships in general, have multiple decks. The bots could spawn on the top of the ship, and have to fight their way down through multiple layers. If you wanted to add a gate, the elevator that moves planes from storage to the flight deck could make for a good shortcut for the bots to take.
Crilly 26 May @ 10:52am 
My first impression of this map is limited, because I'm not able to run bots through it due to a lack of navmesh, but here's what I think so far just from walking around.

Sniper is going to be ludicrous, you can see the entire map from multiple locations (which is not good for optimization either) and you can do so from such a long distance that there is nothing the robots can do. The millions of random props on the map also means that you'll have to be attentive to not create godspots. Though potato.tf and other server networks that use rafmod patch out the bug that causes godspots to begin with.

It feels a lot like mvm_damm in terms of layout, its a lot of prop spam to mask the fact that the map is basically a straight line from bot spawn to hatch.
Crilly 25 May @ 4:41pm 
Oh, just loaded into the map, and there's no nav at all, and the sample mission isn't there either. This would be fine if there was a dropbox or extra link to download everything manually, but there isn't.
Crilly 25 May @ 4:22pm 
It is not a good idea to pack the nav for MVM maps, because it causes a headache when a problem with the nav is inevitably discovered and someone has to fix it.
Manacing grug 21 May @ 12:06pm 
Danm
Hey, if you're gonna keep updating this map, PLEASE update it with individual version strings! Things can break super-duper easily if you don't :(
Something like just "mvm_aircraftcarrier_b1" -> "mvm_aircraftcarrier_b2" would be fantastic!
pirotehnik010 24 Apr @ 5:36am 
серость дирижабельная
__LorryBloke 23 Apr @ 6:03pm 
Looks cool, sadly MvM queue seems to don't work.
Scorch0106_ #fixtf2 23 Apr @ 12:57pm 
Good map, but textures are pretty bad and not much props. :steamthumbsup:
nice CS 1.6 map
Hickory (she/it) 22 Apr @ 11:17am 
Sick concept. Looking forward to seeing this completed.
SK8BoredERrr 2015 19 Apr @ 12:23pm 
not bad
XAHTEP 19 Apr @ 10:24am 
*Metal Harbor theme starts playing*
Frisk 19 Apr @ 8:49am 
@Gabriel, Judge of Hell came here to say the same thing lol
Local Shower Shitter 19 Apr @ 6:37am 
Black Ops 2 flashbacks
DJ L3G3ND 18 Apr @ 9:18pm 
maybe if you could airblast them off and they die in the water (actually they probably already do tbf, I would assume theres a killtrigger)
Wiśniaż 18 Apr @ 1:00pm 
cool map but since it work in progress PLEASE add robots coming out of the water or something, like swimming ships just ANYTHING WATER RELATED
The Speakable Horror 18 Apr @ 6:31am 
Looks cool but maybe add something into the water
Extra Pulpy Lemonade 17 Apr @ 9:47pm 
cool idea! always need more update-centered mvm stuff :slimehappy:
Fox [Vacation Edition] 17 Apr @ 1:05pm 
Damn.

We didn't had aircraft carrier maps in 15 years since CTF_Decker.
Chorizo Joe (cho-REE-so) 17 Apr @ 10:39am 
Map looks cool it just needs more pictures