Team Fortress 2

Team Fortress 2

Aircraft Carrier v1.12
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Update: 9 Jul @ 3:59pm

Changed filename.

Update: 9 Jul @ 1:59pm

Added some more ammo packs around the map. Fixed a bug when completing a wave the nav mesh would not properly update when shipping containers were moved.

Update: 9 Jul @ 10:34am

Updated the oil rig so now giants can't get stuck. Updated the helicopter to no longer get B.A.S.E. Jumper robots get stuck on wave 3. Made some changes to wave 4. Fixed parts of nav mesh causing bots to get stuck.

Update: 7 Jul @ 8:31pm

Updated the helicopter to allow dropping B.A.S.E. Jumper robots without bugging. Fixed the oilrig to not allow sentry busters to get stuck.

Update: 10 Jun @ 5:26pm

Added a new helicopter model along with some small fixes.

Update: 5 Jun @ 1:10pm

Added two buildings. One for making it easier to get from below deck to the front line and the other to help remove some of the open space at the front.

Added 6 more engineer spots around the map, allowing three spots per bomb route.

Update: 3 Jun @ 6:05pm

Changed two of the three bomb paths to now go below deck on the ship.
Added a below deck.
Added new flank spawn for robots to spawn in the water and emerge out of a hole in the wall below deck.
Rearranged the positions of the shipping containers and their destinations.
The third shipping container now can block the tank, allowing all three to be able to increase the tanks path at once.
Improved the ability to change shipping containers from the pop file.
Planes are now models instead of world brushes and will no longer deteriorate.
Oilfires now light players on fire dealing afterburn.
Oilfires no longer affect robots.
Stormwaves extinguish burning players. (Not robots)

Update: 26 May @ 3:37pm

Added Oil Drum Demomen.
Changed the map setting to be stormy.
Updated the front of the ship.
Added new mission "Petrol Pummel"
Changed the default mission to Petrol Pummel.
Removed Carbon Complication temporarily.
Added the ability to change shipping container locations throughout the waves into the pop file.
Fixed some issues with bots getting stuck.
Fixed oil drums to now always explode on impact.
Added ability for helicopter to fly from its current destination to another EX: (Tank spawn to airdrop 1 to airdrop 2) instead of having to fly back to the oil rig.
Updated oil fires textures to now last full duration of the specified fire.
Added storm waves now extinguish players.
Improved ocean horizon.
Raised height of bridge by the control tower for larger robots to fit under.
Fixed some areas in blu spawn to prevent giants from getting stuck.
Added more custom robot icons.
For anyone curious, the 4/25/2025 update is now considered version "1e".
Added more documentation on using the maps custom elements in robot_aircraftcarrier.pop

Update: 24 Apr @ 10:00pm

Added "Storm Waves" which sweep over the boat and push players and robots around if they are in line of sight.
Added "Storm Robots" which are immune to the storm waves.
Added the ability for custom tags like Oil Drum Pyro and Storm wave to accept parameters.
Added a custom wave mode WHICH WILL BE CHANGED IN THE FUTURE I KNOW IT'S UGLY IT'S JUST A PLACEHOLDER!
Fixed clip brush above bot carrier which allowed jumping demo knights to jump up and then get stuck.

Update: 20 Apr @ 8:43pm

Added explosive oil drums similar to the oil drum pyros which can be dropped from the helicopter. Also added more images to the workshop page.