Easy Red 2

Easy Red 2

36 ratings
Taking the City [Mission]
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Custom Maps and Missions: MissionEditor
File Size
Posted
Updated
9.950 MB
5 May @ 6:21pm
16 Jun @ 4:17pm
16 Change Notes ( view )
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Taking the City [Mission]

In 1 collection by Ramp
The Battle of Brody
11 items
Description
BACKGROUND - TAKING THE CITY

This campaign is loosely based off the Battle of Brody that occured from June 23, 1941 to June 30, 1941, during the chaotic opening stages of Operation Barbarossa. On the morning of June 27th, the 79th Panzergrenadier Regiment with support from the 2nd Panzer Regiment attempt to secure Brody facing heavy resistance from the 7th Rifle Division with support from the 34th Tank Division. This mission has been fully revamped and remastered with lots of added polish if you remember playing the original version. This is a WIP, see the change notes to see what has been improved, fixed, or changed.

I personally recommend playing on the default AI numbers, as this mission uses a number of custom scripts (that work online as well.)


            
If you enjoyed this content and want to see more, please drop a like! Thank you.


CAMPAIGN - THE BATTLE OF BRODY
1. Barbarossa
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3452751573

2. Blood and Soil
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3449369233

3. Ryabyshev Pushes Back
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3463928351

4. Taking the City
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3476727922

5. The Patriotic War
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3485080888

6. [Bonus Mission] The Soviet Steamroller (Late War - July 23, 1944)
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3490011057


MAP AND MODS USED
Map: Battle of Brody - 6/27/1941
Gamemode: Operation (6 phases)
Invaders: Germany (axis)
Defenders: Ussr (allies)

Last update: 6/16/2025

Used map: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3449367545

Used DLCs:
https://store.steampowered.com/app/1888350/

Used Mods:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3291693681

Used Mods:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3291703501

Used Mods:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3454996429
22 Comments
midnight777 20 Jun @ 6:26am 
I think i'll just subscribe to all of your missions
NETSCAPE 31 May @ 8:46am 
You should use the Stug III B mod for this mission instead of the vanilla Stug III F. Other wise awesome topography to battle in. I know it is unlisted due to copyright but we can get ya a link :)

I am a simple man. unpopular opinion but, I love using the Pz II and early Stugs for support.
Ramp  [author] 15 May @ 6:56pm 
@usfxman Thank you!!! More to come!
usfxman 15 May @ 2:31pm 
wow defitnitely one of the best custom missions I played keep up the great work
Ramp  [author] 15 May @ 12:38pm 
@Juvus44. Thanks man! It's in the works right now. Just ironing out the pacing and flow before I release
Juvus44 15 May @ 11:37am 
Also AI rework great idea, default AI is trash
Juvus44 15 May @ 11:36am 
I love it :steamthumbsup::steamthumbsup::steamthumbsup:
Any estimate on mission 5 release date?
Ramp  [author] 13 May @ 6:14pm 
I have reworked the last portion of the mission and expanded it by 2 phases. Once the center of Brody is taken by the Germans in the 4th phase, the 5th phase simulates a Russian counterattack to regain control of the center of the city. Germans must hold, plus they gain access to artillery in this phase (indicated by a prompt is shown on screen.) After the counterattack, the final phase is to capture the south eastern portion of the city where the last Soviet holdouts remain.
Ramp  [author] 11 May @ 6:59pm 
Large changes made that include more scripted positioning added for the defenders to fill out the gaps in the lines between points. To compensate for this, I've lowered total default soldier numbers (should also help performance.) That said, I think I've been able to make it work in its current state and find it pretty fun now. As always, any/all feedback is welcome.
Ramp  [author] 11 May @ 7:27am 
I may scale back the objectives.. i dont think multiple objectives suit this game very well with how the AI behave.. Curious what everyones thoughts are on this.