Easy Red 2

Easy Red 2

Taking the City [Mission]
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Update: 16 Jun @ 4:17pm

- Updated localization file

Update: 3 Jun @ 5:50pm

- Scripts adjusted based on recent game update.

Update: 13 May @ 7:31pm

- Alot more armored variety added including, the T26, BT7, Panzer II, and Stug III
- The strength of armor on the battlefield scales up as the mission progresses
- Added Maxim for Soviets on final phase

Update: 13 May @ 6:50pm

- Balance adjustments.
- Scaled back Soviet strength during counterattack

Update: 13 May @ 6:08pm

- Added 2 additional phases to the mission.
- A simulated counterattack has been added in the middle of the mission.
- Small balance tweaks.

Update: 11 May @ 8:53pm

- Small fixes

Update: 11 May @ 6:49pm

- Added alot more scripted flank positions for defenders.
- A few small fixes
- Changed out a few T34 tank spawns with KV1s (wanted a little more Soviet variety)
- Changed German sniper scope to the ZF39 (not sure ZF41's would have been as common at this point early in the war.)
- Scaled back default number of soldiers in general to improve pacing and performance.

Update: 10 May @ 6:19pm

- Added extra objective to last phase.

Update: 10 May @ 5:25pm

- Small adjustments

Update: 9 May @ 3:00pm

- Removed mortar stuck in ground in Phase 1 area (oops)