Space Engineers

Space Engineers

Vector Thrust 2 [old]
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Update: 26 Dec, 2019 @ 6:15pm

Fixed compilation error due to api change.

Fixed inertia dampeners going out of sync with the ship value in some situations.

Update: 22 Aug, 2019 @ 7:27pm

pragma warning disable has been blacklisted for use by ingame scripts.

this just means the program has fewer consts for user settings since those cause unreachable code warning.

Update: 17 Jul, 2019 @ 12:00am

changes from user uglydisease.

there are now 4 thrust modifier values:

public const double thrustModifierAboveSpace = 0.01;
public const double thrustModifierBelowSpace = 0.9;

public const double thrustModifierAboveGrav = 0.1;
public const double thrustModifierBelowGrav = 0.1;

Update: 8 Jul, 2019 @ 2:32am

fixed bug where the thrust direction would be invalid if you built the nacelle then attached it to the rotor.

Update: 21 Apr, 2019 @ 4:54am

fixed a small bug with modded PBs that have exactly 0 displays

Update: 17 Apr, 2019 @ 2:25am

added support for the new cockpit displays

(also it compiles in the new version of SE)

Update: 27 Mar, 2019 @ 11:48pm

added 2 new arguments:

%standbyenter - makes the script go into standby mode
%standbyexit - makes the script come out of standby mode


%standby
this is still available, but is less useful for interfacing with other scripts/timer blocks


thanks to @ETHREAL1 for this addition.

Update: 21 Jun, 2018 @ 9:34pm

re-calculate nacelle direction when natural gravity changes > 0.05

Update: 27 May, 2018 @ 7:36am

looks like i didn't actually update the script with the last update... oops

fixed now

Update: 27 May, 2018 @ 6:06am

added new 'boost' feature...

if you have control module installed,
you can hold shift for 3g target acceleration
you can hold space for 0.3g target acceleration

these values are customisable in the code, and you can more buttons with different accelerations


this feature is not available if you are not using control module, since the controls built into the game aren't good enough