Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
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Update: 4 May, 2021 @ 12:40am

Update: 1 May, 2021 @ 8:39am

-- EM PR 2.6.1 --
Various Fixes that I can and can't remember
- Isis no longer gets Mahouts instead getting Armored Elephants (stats have been changed, some QoL changes included) help make her more viable and give her an alternative for thoth being stolen from her.
- Various Egyptian units have been rebalanced in conjunction with each other (Nile Cultists are now trash infantry, temple spearmen now good against armored units and in between sacred temple band and khopeshmen stat wise and no longer trash, broadswords better stats, Pandotapoi weaker and cheaper, etc)
- Fixed Vermilion Birds and Phoenixes being unable to damage nature-owned buildings.

Update: 1 May, 2021 @ 8:17am

Update: 1 May, 2021 @ 7:40am

Update: 29 Apr, 2021 @ 10:41pm

Update: 27 Apr, 2021 @ 6:22am

-- EM PR-2.6 --

GENERAL
- Regicide now has a higher tree density to further seperate it from River Nile.
- Bloodlines can now be researched in the Classical Age instead of the Heroic Age.
- Major God unique techs now researchable in the Temple.
- Removed automatic "Improved Scouts" tech, now all scout cav have improved overall stats, and such by default relative to their culture's human soldier dynamics.
- Apothocaries now correctly called Apothecaries, now heals at a rate of 2 vs 0.025. Now can be researched in the Classical Age.
- Artisanship can now be researched in the Heroic Age.
- Guilds (tech) now limited to Atlanteans, Greeks and Chinese.
- Tax Collectors buffed to 1 gold per second for 10/5 Houses/Manors. Now increases by Absolute rather than assigned to prevent any possible bugs.
- Fixed TCs not playing their construction completion sound effect.
- Taverns can no longer be built anymore.
-- Mercenaries plan got shitcanned too, no loss, they will not be missed.
- Removed Assassain's Guild as it was irrelevent.
- Spies have been restored to their original locations, now have correct damage bonuses, and a simplified description.
- Town Centers can now garrison cavalry, trade caravans and mounted archers.
- Fire Rafts and Siege Ships can now be trained in the Classical Age instead of Heroic.
- Human Soldiers no longer deal half damage vs Buildings, however Arson is no longer a common technology, being exclusive to the Norse now.
- Removed Initiative
-- Associated units (skirmishers and slingers) no longer have minimum ranges.
- Weaving now costs only 50 gold.
- Predators no longer attack Herdables anymore (since they don't attack the wild ones, there's no point in them attacking owned ones)
- Trees reverted to their original obstruction ranges (1.0 vs 0.4) as it negatively affected how AoM's territory control works.
- Incenidary Pigs now cost 60w and only have 30 HP now.

ATLANTEAN:
- Fixed University's missing cypresses.
- Fixed Shrine's Hitpoint Bar location, lowered poly count drastically (using a barely seeable unused statue of Arkantos that brought the poly count to 2700 Verts...) and added fire attachpoints.
- Revised Celeres a bit, now has less attack, and pierce armour, but gains a bonus vs armoured units.
- Ouranos no longer gets Falconry for free.
- Now have access to Artisanship.
- Cuirassier Heroes now 25% cheaper.
- Gaia now has access to Money Trend and Craftsmanship, as well as all generic Eco Guild techs in the Archaic Age.
- Argus now deals 10 crush damage.
- Fixed Lacquerius having player colour over their bronze and iron helmets.
- Arcani no longer have a bonus vs myth units.
- Kronos no longer gets faster Destroyers (Oranos already has that) but gets cheaper Destroyer Heroes instead.
- Javelineers now cost wood and gold instead of food and gold.
- Fire Ships now have a bonus damage against ships of 5, deal 5 Crush Damage, have more range, are faster, but all armour has been changed to 50% each, and they have less hitpoints.
-

CHINESE
- Reverted Chinese Heroic and Mythic Roofs having player colours, instead now Mythic Chinese buildings will have gold terracotta tiled roofs.
-- Heroic Chinese Buildings now have dark green roofs.
- Can now "build" Mullberry Trees, which are gathered from slower but are not limited to one gatherer, available in the Classical Age, and have three upgrades instead of two.
- Now start with only one Scout, have four villagers instead of three, and no longer have a goat.
- Updated Fu Xi's wonder to be higher quality and upto snuff with the other Wonders.
- No longer have access to Artisanship.
- Paper Money rounded to 0.2 gold per house per second (upto 2 gold per second) now costs wood instead of gold. Can now be researched at the Library.
- Rocketry no longer requires Alchemy.
- Compass now available in the Classical Age.
- Fixed Chongli's Inferno icon.
- Gardens and Temples now have correct construction models.
- Shennong and Fu Xi's AI should use Timber Harvest and Year of the Goat correctly.
- Redesigned Library models. Based partially on the European Universities from AoE2.
- Added the Steppe Warrior, acting as the medium cavalry (aka decent vs infantry cav) for the Chinese starting in the Classical Age.
- Fishing Ship now correctly costs 50 wood instead of 65.
- Updated Crossbowman textures, and unit style.
- Steppe Lancer now simply Lancer. Now has Medium/Heavy/Champion textures (incl. horse and helmet)
- Removed "Outlaw" type units, don't fit the vision of the mod, and were meme-units anyway.
-- Compunction got nuked too, it will not be missed.

EGYPTIAN
- Can research Yoke Saddles again.
- No longer get access to Artisanship due to Bast's Adze tech.
- Pandotapoi no longer good against Archers, but respeced to take the role of a general purpose infantry akin to the Hoplite but weaker.
- Since Docks are basically Economic buildings now, their cost has been dropped to 20 gold.
- Camelry and Nile Lancers have been moved to the Migdol Stronghold, Baskilion Guards have been moved to the War Academy.
-- Fixed a goof where Camelry and Nile Lancers were unaffected by their champion upgrade.
-- Fixed a goof where Baskilions would be affected by both Migdol and War Academy line technologies.
- Axe Riders no longer have a bonus versus counter cavalry spear or pike units (Spearman, Phalangite, Bondi, etc)

GREEK
- Fixed a bug where Divine Blood and the "other" Divine Blood shared the same name/icon.
- Oxybeles now costs 125w, 100g, and now deals less damage versus Cavalry.
- Vaults of Erebus now correctly costs Food instead of Wood.
- Hippocrates now properly a hero.
- Fixed Bugged Classical Armory.
- Zeus original infantry damage bonus restored.

NORSE
- Chosen Spearband now functions similar to the Greek Hoplite and Epilektoi hybrid, functioning as a sort of "defensive infantry"
- Raiders now function like a mix between the Offensive and Raider-class infantry units as intended, costs 45f 20g now.
- Ulfsarks now trash infantry, and now train faster, cost 50f, 40w now.
- Fixed certain Bronze/Iron shield textures being misused in the wrong upgrade class.
- Vaeringi now function more closely to "unmounted Raiding Cavalry/less minmaxed huskarl" concept, and function as a sort of a more ultimate glass cannon as well.
- Updated Light Cavalry art assets.
- All Norse infantry may now correctly build again.
- Updated Warlords, now called "Stormeistari" have improved stats across the board (but more expensive) now a Super Infantry but is more suscepitble to pierce attacks than other Superinfantry.
- Buffed Varangian Guards, but made them more expensive.
- Non-Thor no longer get Burning Pitch, however the Norse get Arson in Mythic (Thor in Archaic) instead, Arson has also had it's bonus improved to 3 from 2. However it now costs double resources.

Update: 1 Feb, 2021 @ 5:49am

Update: 1 Feb, 2021 @ 2:42am

- EM PR 2.5.7c --

- Some touch ups to Regicide, you now have small groups of Deer near initial TC, now get both a group of Elk and Deer a moderate distance from your TC. Now have Silver instead of Gold Mines.
- Re-enabled some disabled elements from Marsh, also made minor changes to make the Marsh animal lists more respectable to the American setting (Aurochs still appear however, but who cares?)
- Regents can now correctly be garrisoned in Fortress-type buildings. Garrison button now appears.

Update: 31 Jan, 2021 @ 10:35pm

-- EM PR-2.5.7b --

GENERAL
- Simplified Cavalry HP, Archer/Cavalry/Infantry Speed, and Infantry + Cavalry Attack Speed techs into 1-tech units each.
-- Short Clothing now available to Egyptians, Atlanteans and Chinese.
-- Bloodlines now available to Greeks, Atlanteans and Chinese.
-- Marching now available to Greeks, Norse and Egyptians.
-- Close Quarters Efficency now available to the Greeks, Norse and Atlanteans.
- Removed Rubble Construction, Block Projections now takes it's place, bumped down to Heroic Age.
- Buildable Major God Statues now cost 25w, 25g, but only generate 0.05 fa per second.
-- As a precautionary measure, Statue Major God has been split into two entities, (buildable) and vanilla.
- Arrowslits can now be researched again.
- Reinforced Ram is now correctly Heroic Age again.
- Removed Slave Rowers, Steering Rudder is now Heroic Age and boosts Ship speeds by 15%.
- Astronomy and Cartography now longer affect range, but provide +1 LOS each (total of 8 combined) Bumped down to Classical/Heroic Age respectively, and much cheaper.
-- Now costs food instead of gold/wood.
- Baltic now resembles the original AoE2 Baltic a bit more (less land for connections, but more for the player, so more water + fish), there are now Grey Seals that spawn around the water in groups of 4-8, providing 200 food each, however are much tankier than normal huntables (Yes, research was done, since Walruses don't exist in the baltic sea)
- Highland now has Eurasian Common Cranes instead of the inaccurate African Crowned Crane. They're both functionally identical.
- Vinlandsaga now has Musk Oxen instead of Aurochs, since the latter didn't appear in North America.
- Chickens and Ducks no longer classified as WildCrops, and no longer affected by Husbandry-line technologies, however all food gathering units will gather from them at a rate of 1 by default (8 for egyptians, 1.5 for slaves, 1.2 for eggy slaves, 3 for citizens, etc) making them an extremely viable food source for the early game.
- Removed Reload Drill, Windlass now improves siege fire rate by 15% instead of 10% and is limited to the Egyptians, and Chinese.
- Updated House Description.
- Arson now 150f, 150g and can be researched in 30 seconds.
- Added Coastal, a sort of remake of AoE2's coastal based on Nomad.
- Updated Regent, No longer a hero, no longer has a sword, and now uses Misenus' texture.
- Updated Regicide, no longer sucks, has an autumn aesthetic (instead of Schizo culture terrain) based on River Nile, actually has fortresses based on your culture.
- Fixed a base game goof where Greek Rivers used Rock River Sandy instead of Rock River Grassy.

ATLANTEAN
- Roraraii, Velites and Venators now have shields again (original file was removed due to human error)
- Heavy Fireships now Presurrized Siphons, granting faster attack rates, range, and damage. Now Mythic Age.
- Atlantean military buildings added by EM no longer have cypresses.
- Copper Legionarius shields are now player coloured instead of always red.

CHINESE
- Now has Pillage instead of the Norse.
- Have access to Block Projections.

EGYPTIAN
- Fixed an issue where you couldn't research Shaduf from Granaries.
- Due to Limitations, Priests of Ra can no longer "build" (they never did however, due to conflicts with empowering) but can now empower faster than normal Priests.
-- Now have a limit of 3, and a higher attack bonus vs Myth Units than normal priests. Have better armor, HP but cost +50 gold.
-- Now have 12 range.
- Monumental Sphinx and Monumental Pyramid now have HP consistant with other monuments (3200 and 4800 respectively)
- Can no longer research Rubble Construction aka Block Projections to make Hathor more relevant.
- Updated Tusks of Apedemak's Description.
- All god unique priests are now part of the Auto-Upgraded Unit list, and upgrade automatically with each age.
- Paid in Blood and Hands of the Pharaoh now affect god-unique Priests.
- Obelisk (Decorative) healing range within it's LOS, now heals much slower. Now has a description.
- Priestesses can now deal 48 damage towards myth units by default (or 8 damage towards normal units) but cost 20 more gold.
- Sobek now has Rebellion instead of Tsunami, at the moment it can only stop the training of units for all players whilst WinterGod irons out how to activate the other features.

GREEK
- Ceasefire now correctly lasts for 30 seconds.

NORSE
- Axe of Muspell now correctly located in the Norse Archery Range instead of the Longhouse.
- No longer get access to Pillage.
- Norse Bowman costs slightly more (45w, 30g)
- Boo now costs 35w instead of 75w.

Update: 24 Jan, 2021 @ 7:04pm

-- EM PR-2.5.7 --

GENERAL
- Readded Taverns, which can be trained by the Norse and Chinese directly (Infantry and Peasants respectively) and by Egyptian and Greek Slaves/Atlantean Immigrants (due to limitations)
-- Taverns cost 150w (or 50g for Egypt)
-- Spy units and Assassain's Guild techs move to Tavern.
- All Slaves can now only build resource buildings (farms, plantations) Dropsite buildings (except Norse) and buildings villager units generally can't access them due to limitations.
- Readjusted Building Times to unmodified levels.
- Naval Units now train faster than in previous patches, but slower than unmodified (i.e Arrow Ships are 20 seconds to train)
- Partisans technology disabled.
-- Town Guard units now balanced around culture's gimmicks, now all follow the previous builds Egypto-Norse "Rally" system.
-- Rally techs no longer available in Deathmatch.
- Fixed an issue where Jade Mines still blocked wall placement.
- Removed Writing, effect has been remerged with Ambassadors.
- Crocodiles now have ambient sounds (Yes I know it's an aligator sfect, but who cares?)
- Reliquary now costs 300 f/w/g but favor gen is doubled (10 forts = 1 fa per second)
- Fixed a bug where Relics couldn't be dropped off at Shrines.
- Fervor renamed to Iron Fortitude, Polytheism renamed to Ubermenschian Stamina, Mysticism renamed to Divine Blood, and Astrology renamed to Mythical Training

ATLANTEAN
- Atlantean Libraries are now called Universities for flavor. They now have observatory structures too now.
- Fixed a bug where Spider Eggs would increase used population by 2 PA x 4 SE, making Leto slightly more useful.
- Fixed a bug where Fundibalarius would use Egyptian textures when walking and during bored animations.
- Legionarius/Centurion Speed rounded up to 4.
- Added Curiassier (Hero)
-- Swapped Curiassier's Champion and Heavy textures around to denote their Royal Unit status.
- Fixed bugs where the Legionarius (Hero) wasn't properly affected by techs/relics that affected the Legionarius.
- Apart from Unique Heroes, Citizen Heroes and Oracle Heros, Atlantean "Human Soldier" Heroes (Contarius, Legionarius, etc) no longer have the ability to garrison Relics.
-- Atlanteans can now research "Sacred Mysticism" in their Shrine, which allows Oracle Scouts to gather Relics, and the ability to attack, akin to Hands of the Pharaoh.

EGYPTIAN
- Fixed an issue where Axemen would play their death sounds twice.
- War Elephants now follow Copper/Leather - Bronze - Iron
- Elephant Archers no longer have drivers (like AoE1/AoE2) and have proper bored animations now. Have upgrade textures now as well.
- Fixed Nekhbet's upgraded missing name.
- Fixed an issue where Medium Migdol Units wasn't granted for free, despite being supposed to.
- Armored Elephants no longer available.
- Eclipse no longer additive, but multiplacative, also affects favour generation for all non-tech/relic sources.
- Wadjets now cost 2 population.
- Rocs no longer appear in the Idle Military list.
- Added new possible name for Pharaoh... You'll know when you see it.
- Pyramid Monument now has a unique texture based on the white limestone pyramids from Pharaoh.
-- Sphinx Monument now made out of Black Granite.
- No longer get access to reliquary
- Skirmishers no longer insanely overpowered, now correctly functions as a sort of glass cannon, and removed it's anti-cav bonus.
- Sahnetjars can now hold up to 8 Relics.

GREEK
- Scythian Toxotes have been disabled from normal Supremacy play.
- Gastraphetes now trained at Archery Range, and Hetairoi at Stables instead of at the Fortress.
- Ceasefire now only lasts for 30 seconds instead of 60.
- Hades' Shades no longer take up population space.
- Updated Thuerophoroi description.
- Fixed Citizen Cavalry Description, now has 30% Hack Armor but 15% Pierce Armor.
-- Now gains an attack bonus vs Myth Units instead of Hippikons when Inquisition is researched.
- Hippikons can now be trained in the Classical Age again.
- Sphendonetes no longer has an attack bonus vs cavalry, costs more, but slighly more HP and armor.
- Hippocrates can now correctly pickup relics and drop them off.

NORSE
- Dummied out Meadhalls from Supremacy
- Norse Slaves now gather gold slower than Dwarves.
- No longer get access to reliquary