Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
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Update: 29 Apr, 2022 @ 10:10pm

Update: 27 Apr, 2022 @ 3:34am

Changelog too big:
https://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/1805606514/3270186319523993498/

Update: 9 Jan, 2022 @ 12:26am

Update: 8 Jan, 2022 @ 7:32pm

-- EM PR-2.6.5 --

- Venlesh's 4K Particle effects have now been included.
- Herdables have 75% less hitpoints.
- Buffed Perseus: Special Attack is now only used against Myth Units but has +5 range, +8 LOS, +0.2 speed, Attack decreased to 12 but now has a x8 bonus vs MUs, HP decreased to 380, +10% Hack Armour.
- Resolved some bugs with inconsistent name and descriptions
- Added Portuguese Translation
- Oak Trees with Snow now burn when Forest Fire is casted on them and are no longer available.
- Golden Fleece can now be placed on Boats again, as otherwise the mode was just KOTH.
- Chickens and Ducks will now be instantly killed by villagers again.
- Mail armour line no longer affects Ranged Human Siege
- Fire Lancers no longer classified as Archers (but still get increased armour from Archer armour line upgrades)
-- Removed Elite Fire Lancers upgrade, now can only be upgraded into Pyromancer Fire Lances in the Mythic Age, with additional hitpoints, attack, range, and attack rate.
- Updates to Sahara, mostly fauna consistency, and aesthetic upgrades.
- Spearman position in Barracks fixed.
- Sahel now correctly has a icon.

Update: 25 Nov, 2021 @ 12:35am

check discussions tab, big boy update

Update: 21 Aug, 2021 @ 8:24am

-- EM PR-2.6.3b --

General
- Cut down on the Shrine technologies (removed Demigod's Blood, Ubermenschian Stamina, Third Eye, Mysticism) also various cost changes (re: cheaper or redistributed costs onto food and or wood and adjustments too lazy to mention.
-- Fanaticism now increases the attack rate of all heroes. Heroic Age now.
-- Mythical Training now only affects recharge times.

Atlantean
- No longer has access to Draft Horses, Immortality or Horsemanship.
- Arquebus and Bombard Cannon techs now cheaper (150f, 150w and 300f, 300w respectively) and research faster.

Egyptian
- Moved all Sahnetjar-unique techs to Shrine.
-- Visionary now affects healing range, attack range and line of sight.
-- Paid in Blood lets all Priests train faster.
- Removed Sahnetjar
- Lighthouse restored back to Egyptian Villagers, costs 400g, but is built in 50 seconds (roughly) now has a build limit of one, however as long as one stands: All economic units have more hitpoints, all ships have additional range (ranged ships) and LOS, and Caravans/Transport Ships have get an increased amount of gold.
- No longer have access to Marching.

Greek
- No longer have access to Bloodlines, Medicine or Immortality.

Norse
- Gain access to Lightweight Materials, Relicquary and Marching.

Update: 20 Aug, 2021 @ 12:10am

-- EM PR-2.6.3 --

General
- Weaving is now researched faster at 5 seconds.
- Added 3x3 Destruction variants (for Eco Guild, Garden, and Sky Passage)
- Removed Siege Drills.
- Engineers now only increases damage of non-ranged siege weapons (Battering Rams, Siege Towers etc) but now also increases attack rates of all Siege Weapons by 10%.
- Alchemy now increases the damage done by ranged siege weapons at the same rates of pre-2.6.3 Engineers (25% for Pierce, 50% for Crush)
- Moved Ironclad to Armory, moved Engineering Schools to University.

Greek
- Removed Lead Bullets
- Improved Arsonist design.
- Battering Rams now have at least 10 hack armour, and 225 hitpoints, increased blast radius of damage to 5 meters from 2, and attacks faster.

Egyptian
- Removed Lead Bullets

Norse
- Walking Woods now works with ALL Expanded Mod trees (before due to human error they were unable to transform EM's new trees)
- Portable Rams now cost 100w, 75g, have 200 hitpoints, have 5% hack armour, are 0.3 faster.
- Thor now gets a variant of Ironclad pertaining to his bonuses.

Atlantean
- Now use Greek destruction graphics instead of Egyptian.
- Redesigned Noble Cavalry and Hoplomachus textures to be more Atlantean (essentially they wear padded armour now)
- Slightly redesigned the Cranequiner, Lacquerius and Essedarius helmets to have solid player colours than the weird black plumes (due to graphical limitations)
- Bucellarius' lances no longer have a weird cyan colour.
- Arquebusiers now have smoke effects when attacking.

Scenario Editor
- Added Flocks of Geese and Flocks of Ducks
- Seperated Grass Brown and Grass Tall
- Added Wild Goose, Heron, Ibis, Seagull, Wild Duck, Dove
- Fixed and Restored Dove Flock.
- Replaced Aspen Trees (which were just a wild copy of Gaia Forest Trees) with Birch Trees which fill the same role whilst looking different to Gaia Forest Trees.
-- Added Autumn Birch Trees, Mixed Birch Forests, and Autumn Birch Forests. Replaced Aspen Forest with Birch Forest.
-- Coastal now variates between Autumn Birch and Autumn Oak Forests.
- Added Turtles on a Log, Lake Plants, Ferns (original Ferns now Bush Short) and Grass Patches from AoE3 (with changes)
- Revised Coral Reef objects to be distinctive and prettier objects. Added a second variant for the brown/barren/desert coral terrain.
- Fixed Rock River Grassy as the original RRG object was just a copy of Rock Limestone Big (all river rocks now have a smaller obstruction radius too)
- Renamed Beech Tree to Chinese Pine
- Removed a bunch of redundant or weird maps (i.e all non-styx/erebus hades maps, canyon, rainforest, etc)
- Revised Hawksbill, it should now fit within the obstruction radius, and does a standard 360 rotation instead of the weird triangular loop.
- Added Trout, since there needed to be more European/Asian freshwater fish.
- Added Tuna, since well Tuna wasn't already in the game, and needed some fish for Atlantic Ocean maps.
- Snowy Owls now render correctly

Update: 4 Aug, 2021 @ 4:03am

Update: 3 Aug, 2021 @ 5:57pm

Update: 3 Aug, 2021 @ 8:17am

-- EM OA (Open Alpha)-2.6.2 --

Changelist too large, read here: https://pastebin.com/4m6BZst9