Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
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Update: 31 Mar, 2023 @ 4:45am

-- EM 2.7c --

GENERAL
- Removed the abandoned Stygian Marshes map.
- Baltic now uses Amber Mines instead of Silver Mines.
- Tin Mines are now worth the same as Copper Mines (2000, 1000, 500)

ATLANTEANS
- Rangers now deal 5 pierce damage. Now costs 45f, 65w. Trains in 18 seconds.
- Fixed a bug where Gaia's Lush didn't properly appear over snow/sand terrain.
- Cranquiniers now deal 6 damage at 18 range, and now have deal x2 bonus damage against armored units.
- Essedarius now deal 9 pierce damage, 24 range, and have 30h/20p armor, now cost 125w, 80g.
- Oranos' Bucellarius no longer deals trample damage, but rather instead his horse will die, and he'll rise as a weaker infantry unit.

GREEK
- Lure now recharges in 300 seconds instead of 180.
- Fixed an issue where Spartiates couldn't Hunker.
- Can no longer train Lithobolos.

EGYPTIANS
- Rain no longer blocks godpowers. Before anybody asks, no you can cast multiple with allies will not additively increase farming rates. Now Lasts 45 seconds.
- Slingers now cost 50f, 25w.
- Destroying Egyptian Fishing Ships are no longer required to defeat an enemy.

NORSE
- Resolved an issue where Bragi had access to Njord's Mountain Giant Upgrade.
- Norse can now research their Levy and Conscript technologies.
- Fixed an issue where the Archery Hall had Greek Archery Targets in player colour. Now uses a unique texture for Archery Targets.
- Flaming Weapons now has two casts, and lasts 45 seconds.
- Vorours now cost 80f, 60g, deal 9 damage, have 40/20 hack/pierce armour.

Update: 30 Mar, 2023 @ 1:45am

Update: 29 Mar, 2023 @ 9:39pm

Update: 25 Mar, 2023 @ 9:44pm

Update: 25 Mar, 2023 @ 7:17pm

Update: 25 Mar, 2023 @ 5:43am

Update Changelog is too big; refer to https://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/1805606514/3828662662943224588/

Update: 17 Aug, 2022 @ 1:04am

-- EM PR-2.6.8c --

GENERAL
- Fixed Ambassadors/Guilds description
- Fixed Scandinavia when generating two team games (supported upto 3x3)

ATLANTEAN
- Venators faster, have less HP, cost less food.
- Andabatae move faster, have less hack armour.

EGYPTIAN
- Sappers can no longer build. Now cost 40w, 55g. Have 5 Hack Damage, 5% hack armour.

GREEK
- Arsonists now cost 40w, 70g.

Update: 16 Aug, 2022 @ 1:10am

-- EM PR-2.6.8b --

GENERAL
- Removed Wilderness Training
-- All villagers get 6 attack (Norse get 7, Atlantean 8 + 9)
-- Hunting Dogs now increases villager LOS
- Husbandry and Selective Breeding now research in 20 and 30 seconds respectively.
- Clay Pipes now costs 150f, 50g. Sanitation now costs 250f, 150g.
- Ashlar Polygonal Masonry now doubles the garrison size of fortresses, and increases their LOS by 12.
- Arrowslits now effect Fortresses.
- Classical Age now costs 400f again.
- Guard Tower now increases LOS by 6, and increases projectile count to 4.
- Ballista Tower now decreases the projectile count back to 1, and increases LOS by 6.
- Levy/Conscript techs now reduce train times by 33% instead of by 25%
- Signal Fires and Carrier Pigeons moved to Town Center, and no longer affects fortresses, farms, fish traps. Now Village Watch and Town Patrol respectively. Now only increase LOS by 4 each.
-- Village Watch now costs 125w.
-- Town Patrol now costs 250w, and takes 40 seconds to research.

ATLANTEANS
- No longer get quicker training units by default.
- Bastioned Castra no longer increases costs, now increases LOS by 12.
- Military School restored. Lacquerius, Pikeman, Legionarius and Fanatic moved there. Restored levy/conscript techs for them there too.
- Hospital now available in the Classical Age now costs 100w, 30g. Increased healing rate to 1, with a range of 20. Now has 1k hitpoints.
- Herbalism now increases Hospital heal rate to x2, Surgery increases it to x4.
- Updated various head textures' faces.

CHINESE
- Skirmishers now cost 45f, 30w.

GREEK
- Somatophylax now good against Archers and Buildings.
- Hetairoi now also good against Siege Weapons.
- Petrobolos Bireme now has an icon again.
- Phalanx renamed to Promachos. Updated texture and icon.
- Pezhetairoi design improved.

Update: 9 Aug, 2022 @ 10:18pm

-- EM PR-2.6.8 --

GENERAL
- Overhaulled Sentry Guards into Arrowslits. Now costs 100f, 200w, and is a proper successor technology to Crenellations. Increases Tower attack rate by 20%. Now exclusive to the Greeks, Egyptians and Chinese.
- Removed Fragmented Shot.
- Removed all references to decreased Research Rates, and increased Accuracy, as thorough playtesting has revealed the Techtree is not coded to allow modification of these values (for some reason)
-- Thumb Ring now costs 100f, 150 wood, and is no longer available to the Atlanteans.
-- Increased "Accuracy against moving units" is still possible so Ballistics remains.
- Engineers no longer affects ship or siege weapon attack rate. Instead it has been split off into Winch, which is available in the Heroic Age and costs 150g, 350w.
- Engineering Schools reiconed and renamed to Mechanics, Now costs 300w, and no longer affects costs, instead making Siege Weapons train 75% faster.
- Removed Provisions, Logistics and Pure Breeds (Reason: Frankly this tech was greasy, and it's roles are better off as minor god techs, or relics)
- Mathematics now costs 300f, 300g, 300w.
- Town Well removed, Clay Pipes now available to all civilizations, and increases population by 5 instead of 3.
-- Egyptians now have access to Sanitation.
- Philosophy Reworked into a Relic: Lost Dialogues of Plato (Reason: Let's be honest, that tech sucked, and if researched it was an unnessecary obligation, so it got turned into a relic instead...for the best)
- Removed Hiding Spaces (Reason: Yeah, this was a very useless, specific tech...if there was Garrison Healing it'd be justified)
- Removed Forging. Cupellation moved to the Library (Reason: Helps avoid players trying to quickly jump onto getting these techs)
-- Cuppellation now costs 250g, 250w, decreases Armory tech costs by 10%.
- Removed the Scout LOS upgrades.
- Human Soldier LOS upgrades changed.
-- Map Making now inherits the name and icon of Tracking. Costs 75f, only affects Infantry now, found in Barracks and Academies now.
-- Military Foresight now inherit the name and icon of Falconry, now costs 100f, and exclusively affects Cavalry, found in Stables.
- Marksmanship now available to all civilizations in the Classical Age, costs 75 wood, and now only increases LOS of Archers.
- Moved Ironclad back to Siege Camps. No longer affected by Thor anymore.
- Cofferdam now increases Ship Build limits by 10 instead of 5.
- Enclosed and Layered Decks no longer affect Fishing Ship carry capacity, and instead increase ship hitpoints.
- Fishing Ship gather line regains it's carry capacity effect. PS - Food cap increase, SA - Food + Gold, NW - Gold.
- Ship armour upgrades moved back to Docks. Thor loses his Mithril Plating and ageless/cheaper ship armour.
- Astronomy now costs 150 wood.
- Steering Rudder no longer requires Astronomy, and now costs 150g, 150f.
- Renamed Block Projections to Geometry.
- Masons now costs 150f, 175w, moved to the Library/Tingholl, and requires the Heroic Age.
- Architects now costs 300f, 200w, moved to the Library/Tingholl, and requires the Mythic Age.
- Every Civilization now has the same unit upgrade techs (i.e Medium Infantry)
- Tombs is now available for all civilizations, and decreases the population of all heroes by 1.
- New Maps:
-- Boreal, it's snowy autumn terrain, low hunt, small arena map, many but sort of thin and closeish woodlines. Great early game map.
-- Spokes, center forest, and surrounding forest. Decent Gold, lots of Wood, Hunt is enough to get you started.
- All Spy (including Atlantean Areani) units have been disabled in standard play (Reason: Kinda useless, will integrate some anti hero functionality for different units)

ATLANTEANS
- No longer get Cannons, Arquebusiers and Flintlock.
-- Atlanteans now get Siege Catapults like the Egyptians, Norse and Chinese.
- Now get Clibannari as a generic Mythic Age heavy cavalry unit, though now costs 3 population, has 35 hack armour and 50 pierce armour and deals trample damage.
- Ocelotl now also good against heroes.
- Removed Ouranos' Ivory Palace.
-- Added Standing Army as his Heroic unique technology, which reduces the costs of all unit line upgrades (Infantry, Cavalry, and Archers) by half. Costs 180f, 20fa.


CHINESE
- Renamed Azure Dragon to Yinglong
- Renamed Vermillion Bird to Fenghuang.
- Renamed War Salamander to Great Waran.
- Chinese Gardens can no longer generate favor.
- Chinese now primarily gain favor through Sacrificing resources through their Temple (90 w = 10 favor, 100f = 11 fa, 110g = 12 favor)

EGYPTIAN
- Disabled Shortbowmen, and Light Camels in gameplay.
- Skirmishers have been overhaulled, they are now available in the Classical Age, cost 50f, 30w, deal 5 pierce damage, are faster, but only have a x2 bonus vs Academy/Fortress units (and now deal x0.5 damage vs cavalry)
-- Updated Design
- Axe Riders now inherit the stats of the Light Camel, and are no longer good against infantry.
- Scythe Chariots now correctly also good against heroes.
- Desert Scouts now deal bonus damage against siege weapons.

GREEK
- Disabled Xenagos in standard play.
- Sphendonetes now cost 50f, 40w, deal 6 pierce damage, are faster, but now only deal x2 versus fortress units (and now deal x0.5 damage vs cavalry)
- Citizen Cavalry now deal bonus damage to armored units instead of infantry.
- Phalanx and Hetairoi moved to Fortress.
- Pezhetairoi now also good against Heroes.
- Removed Lord of the Sea.
-- Added Biology as Poseidon's Heroic Technology. It costs 180f, 17fa and decreases the population of Cavalry/Sarissaphoroi by 1.
- Oxybeles now take up 3 population, and have 90 hitpoints instead of 150.
- Prodromos now deal bonus damage to siege weapons.

NORSE
- Skyti now train in 12 seconds instead of 15.
- Nerfed Fimbulwinter Wolves from 15 damage to 12, 200 hp to 50 hp.
- Riddarin: 140 hp to 130, 20 pierce armor to 15, 75 gold to 70, train time 16 to 15.
- Perfusion now costs 800f, 600g, and now makes Norse Infantry cheaper by 33%, reduced train time increase to 10%.
- Now have access to Melee Practice again.
- Bloodbath moved to Longhouse, now requires Melee Practice, now costs 300f, 225g, now increases attack rate by 10% instead of 20%, Moved age from Heroic to Mythic requirement.
- Thor loses his Halberdier, and gains the previously shared Thegn, which is no longer a trash infantry costs 50f, 70g, has 40/15/60 armour, and 9 hack attack, x2 bonus vs infantry.
- Vaeringi now re-speced, they now function in a similar role akin to Greek Hoplites (albeit a quicker, glass cannon version)
- Hirdman lose their anti-infantry bonus, now cost 60f, 55g, have 30% hack and 30% pierce armour, deal 11 damage.
- Champions now also good against Heroes.
- Spejder now deal bonus damage to siege weapons.

Update: 19 Jun, 2022 @ 12:06am

-- EM PR-2.6.7 --

GENERAL
- Towers and Forts no longer have buildlimits.
- Pigs have restored pain sounds (based on Scenario 21 of FOTT's sound files)

CHINESE
- Rebalanced various trash units properly so they are quantity > quality (i.e Qiang Spearman now costs 35f, 25w, etc)

SCENARIO/RM/EDITOR
- Added Fox nature unit.
- Added Wild Crops - Fig Tree.