Call of Duty: Black Ops III

Call of Duty: Black Ops III

ZM Bots
Showing 11-20 of 65 entries
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Update: 7 Jan, 2023 @ 4:06pm

Fixed:
  • Bots will no longer get stuck trying to buy opened airlocks on Moon in Wander mode.

Update: 27 Mar, 2022 @ 11:13am

Changed:
  • Bots will now tolerate a few hits while reviving someone.
  • While someone is being revived, the (rest of the) bots will try to keep away zombies (instead of trying to revive).

Fixed:
  • Bots with powerup weapons will no longer try to revive (They were trying, but they couldn't because of the weapon held in hand.)

Update: 22 Jan, 2022 @ 2:39am

Fixed:
  • Bot navigation on Shi No Numa and Origins - some of the traversing paths were disabled so bots won't get stuck at places they cannot reach.
    (Note: This will also block some of the zombie spawns which will be visible mostly on Shi No Numa, but at least bots can move properly on it, and won't get stuck in the starting area on Origins either - especially when someone needs revive on the No Man's Land.)

    Many thanks to WarpSpider for the code.

Update: 25 Aug, 2021 @ 10:19am

Changed:
  • Reduced max health for bots (300% by default, 600% with Juggernog).

Update: 6 Aug, 2021 @ 9:51am

Added:
  • Ignore Nuke option to powerup seeking. (Note: Bots might still pick up a nuke, if it falls into their path.)

Changed:
  • Improvements to bot target acquiring.

Since I had to make multiple changes in the mod for this update, it might happen that you encounter bugs that previously weren't in the mod. If you find such bugs, please report them.
Thanks.

(In case you don't notice the changes, the mod file might be corrupted. Steam Workshop sometimes likes to mess up files while updating. If this happens, try re-subscribing, that will most likely solve this problem.)

Update: 30 May, 2021 @ 12:48pm

Fixed:
  • Bots upgrading powerup guns on some maps.

Update: 11 Mar, 2021 @ 6:03am

Fixed:
  • Bots will only aim for the head with bullet weapons.
  • Bots will no longer continue to shoot turned zombies.
  • Other small bugs and issues.

Changed:
  • Bots will aim for the head when targets are closer and aim for the body when further (distance is affected by weapon type).
  • Slightly reduced shotgun range for bots.

If the mod doesn't update automatically, please re-subscribe and it should solve the problem.

Update: 8 Mar, 2021 @ 9:05am

Added:
  • Bots will now pick up powerups that are close to them while in Stay mode.

Fixed:
  • Door opening - small bug fixes.

Update: 8 Mar, 2021 @ 5:25am

Fixed:
  • Bots were trying to move around in Follow mode.

Update: 16 Feb, 2021 @ 12:28am

Added:
  • Support for magless weapons like flamethrowers.

Fixed:
  • Door opening - Bots should now open most doors much easier.
  • Bots would sometimes buy weapons after reviving.

Changed:
  • Moved door opening text to lower left corner.
  • Weapon names for bots are displayed, when bought (bugged for vanilla weapons).