Garry's Mod

Garry's Mod

ReAgdoll
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Update: 19 Jul @ 8:02pm

quickfix!

Silly me messed up some code, sorry bout that!

-Fixed ragdolls spinning like crazy
-Fixed some error prints.

Update: 19 Jul @ 11:41am

ReAgdoll 1.7!

-Added support for headcrab ragdolls

-Headcrabs no longer play death sounds when the option for zombie death sounds is enabled.
-Fixed error related to headcrabs drowning
-Ragdolls from players/npcs that died from fall damage will now smash onto the floor instead of just spawning with 0 velocity.

Update: 1 Apr @ 10:10am

1.67 - Tweaks and Fixes

I should be studying for finals but yet here i am looking at funny lua code.

-Fixed HoldWound bug where the check for injured arm wasn't being acted upon accordingly, now ragdolls wont try to hold an injured arm with the same injured arm's hand.

-Tweaked some HoldWound's parameters, hopefully fixing holding behind back instances while still having an accurate hold position to the wound.

-Reverted tweak on animations that was causing ragdolls to breakdance like crazy, they should still retain their strength overall though.

-Above fixes should also fix weird flying bugs related to shotgun kills!


Update: 24 Nov, 2024 @ 3:15pm

-- ReAgdoll Patch!
- Fixed some silly animation overlap. (maybe this fixed the occasional crashing?)
- Tweaked some animations to be a bit more consistent.
- Animations should be stronger in general.
- Fixed balance animations being rather weak.
- Generic death reactions should be more animated now.

Update: 29 Sep, 2024 @ 7:35am

-ReAgdoll Patch! -
-Fixed Null exception instance related to bodypin
-Fixed ReaSFX cvars not working properly
-Fixed bug where Fire reaction sounds would play twice

Update: 28 Sep, 2024 @ 9:20am

ReAgdoll Patch!
• Body stiff is stronger in general now.
• Fixed bugs related to the stiff system messing with fire animations.
• Now balance animations also use the stiff system
• Tweaked the headshot animations

Update: 23 May, 2024 @ 10:33am

ReAgdoll update!

-Fixed variable mismatch in holdwound
-Fixed nil checks in body_stiff

Update: 23 May, 2024 @ 10:18am

Update: 22 May, 2024 @ 6:01am

The 69th ReAgdoll update ! please laugh!

• Added stiff variants for balancing, shotgun/final death and headshots
↳Shotgun and final deaths now result in a full body stiff.
↳Balancing has a slight tense up of muscles used to support the character better.
↳Headshots result in torso and upper arm going rigid to better mimic "post mortem contractions"

• Changed instakill headshots to be more "realistic"
↳Ragdolls should have less split second twitching
↳Brought back the cool leg buckling "animation"

• Fixed issue where the status "STIFF" wouldn't be properly added to ragdolls

• Fixed potential issue where the ragdoll wouldn't properly add the status "DEAD" if the reaction animation was set to blank ("")
↳Most visible result being hand animations playing despite the character being dead.

Update: 19 Mar, 2024 @ 7:04am

Hello!

- Reverted holdwound grab distance back to normal.
- Decreased holdwound/holdenviroment strength, ragdolls may not be able to grab onto the wall if they are falling too fast or be able stick their hand through a ledge, nor will ragdolls hold on to wounds in ways that make their physics freak out!


- Cleaned up the code.
- Fixed Nil exception.
- Fixed DeathFaces/Hands not working.
- Fixed Ragdolls not walking/running during balanced state.