Garry's Mod

Garry's Mod

ReAgdoll
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Update: 22 May, 2024 @ 6:01am

The 69th ReAgdoll update ! please laugh!

• Added stiff variants for balancing, shotgun/final death and headshots
↳Shotgun and final deaths now result in a full body stiff.
↳Balancing has a slight tense up of muscles used to support the character better.
↳Headshots result in torso and upper arm going rigid to better mimic "post mortem contractions"

• Changed instakill headshots to be more "realistic"
↳Ragdolls should have less split second twitching
↳Brought back the cool leg buckling "animation"

• Fixed issue where the status "STIFF" wouldn't be properly added to ragdolls

• Fixed potential issue where the ragdoll wouldn't properly add the status "DEAD" if the reaction animation was set to blank ("")
↳Most visible result being hand animations playing despite the character being dead.

Update: 19 Mar, 2024 @ 7:04am

Hello!

- Reverted holdwound grab distance back to normal.
- Decreased holdwound/holdenviroment strength, ragdolls may not be able to grab onto the wall if they are falling too fast or be able stick their hand through a ledge, nor will ragdolls hold on to wounds in ways that make their physics freak out!


- Cleaned up the code.
- Fixed Nil exception.
- Fixed DeathFaces/Hands not working.
- Fixed Ragdolls not walking/running during balanced state.

Update: 16 Mar, 2024 @ 9:17am

Hello! I got a couple of cool things in store :)

𝘿𝙮𝙣𝙖𝙢𝙞𝙘 𝙛𝙖𝙡𝙡𝙞𝙣𝙜 𝙍𝙚𝙖𝙘𝙩𝙞𝙤𝙣
- Ragdolls will now flail if they're in the air! reverting to their normal animation once they hit the ground.
(note that ragdolls will not start to flail if they have 0 gravity or frozen by phys-gun)

𝙃𝙤𝙡𝙙𝙞𝙣𝙜 𝙤𝙣 𝙩𝙤 𝙩𝙝𝙚 𝙚𝙣𝙫𝙞𝙧𝙤𝙢𝙚𝙣𝙩
- Ragdolls can now hold onto surfaces and other props! To trigger this the ragdoll's hand must have direct collision with a surface, for better results, try decreasing the blunt damage modifier a fair bit.


𝙒𝙤𝙧𝙠𝙞𝙣𝙜 𝙞𝙣 𝙝𝙖𝙧𝙢𝙤𝙣𝙮
- (WIP)Added hook "ReAgdoll_ControlRagdoll" to help other addons force-insert ragdolls onto the animation reagdoll system without being affected by things such as cleanup, bone breaking or others. (This was added mostly for some future projects of mine, and is probably gonna be improved upon as other projects mature)

𝙎𝙚𝙩𝙩𝙞𝙣𝙜𝙨 𝙖𝙣𝙙 𝙧𝙚𝙖𝙘𝙩𝙞𝙤𝙣𝙨
- Changed explosion reactions to accommodate new flying system
- Break Hands now require "reagdoll_physics_breakbone" to be active to take place.

- Added cvars:
- reagdoll_hold_enviroment (bool)
- reagdoll_hold_enviroment_min (float,0 -> 1000)
- reagdoll_hold_enviroment_max(float,0 -> 1000)

- These cvars are available in the ragdoll category!

𝙈𝙧 𝙒𝙤𝙧𝙡𝙙𝙒𝙞𝙙𝙚
-Updated Chinese Translation
-Updated Português Brasileiro Translation

𝘽𝙪𝙜 𝙝𝙪𝙣𝙩𝙞𝙣𝙜
- Cleaned up holdwound code
- Cleaned up ragdoll info table
- Fixed issue where the ragdolls would still hold wounds even if the chance is set to 0
- Fixed error " Cannot call StartMotionController in a physics callback! "
- Fixed nill exceptions in death faces/hands

Update: 27 Feb, 2024 @ 5:46am

-- Quick patch! --

-- Shotgun Reaction
• Did a slight change to timings in shotgun reactions, making it vary slightly in time (although its still short).
• Shotgun flailing has been decreased in strength
• Added a third animation variant for shotgun deaths

- Fly reactions are stronger and more noticeable now!

- Stiffness now has varying levels of strength, which is chosen randomly for each ragdoll, this should also help making it more noticeable when a ragdoll has gone stiff.

Update: 11 Feb, 2024 @ 8:18pm

ReAgdoll patch!

- Fixed case where REASFX wouldn't load in despite being installed
- Made the shotgun reaction slightly shorter

Update: 27 Jan, 2024 @ 8:49pm

ReAgdoll patch!

- Potential fix for weird instances where ReAgdoll wouldn't detect REASFX despite it being installed

Update: 26 Jan, 2024 @ 2:25pm

Reagdoll patch!

- Added some nil treatment for Death_Faces, hopefully finally fixing the issue

Update: 26 Jan, 2024 @ 3:27am

ReAgdoll patch fix!

-Fixed a bunch of nill exceptions

-Added delay for checking REASFX addons, should hopefully fix issue where the ReAgdoll menu would display as not having any REASFX addons installed despite there being

-Made Headshot deaths (when you disable fatal headshots that is) a bit more animated and varied when the victim is standing still

Sorry for the delay on what is a simple hotfix! i've been carried away with some other projects, if you watch my youtube you'll know :)

Thank you all so much for the support and love for the addon <3

Update: 17 Jan, 2024 @ 4:40am

ReAgdoll patches

sorry for the delay! got busy with other projects

-fixed bad argument #1 to 'SetFlexWeight' (number expected, got nil)
-fixed Tried to use a NULL entity!

-fixed model print on console

Update: 11 Jan, 2024 @ 11:25am

-fixed some silly oversight!!! sorry!!