Garry's Mod

Garry's Mod

ReAgdoll
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Update: 22 Oct, 2023 @ 8:29am

Long time no see! college been beating my ass and i've been working on some other projects (opening art comms soon maybe :3) but don't you go thinking that i forgot about my son (this mod)

Tweaks :
- Ragdolls can fall to their knees while balancing, this will happen randomly when a ragdoll enters a balance state.
- Changed the description for "Fatal headshots" option to be more descriptive and clear about what the the setting actually does.
(spoiler: it doesn't make the npc insta-die on headshots)

Fixes:
- Fixed balancing having a slim chance to still occur even if balancing chance is set to 0.
- Fixed errors that would occur on non humans getting exploded whenever "Explosions effects" were enabled.

Default settings changes:
- Tweaked default max,min balance times to be way shorter by default.
- Ragdolls will not play deathsounds when headshot by default now.
should be noted that these are still just as configurable as they were before, they will just behave a bit differently by default.

Update: 11 Oct, 2023 @ 9:34pm

1 am is when im in my most productive!

- Fixed couple of issues regarding "expected x got nil" type situations

Update: 7 Oct, 2023 @ 9:29pm

-Ragdolls now hold to their wounds while balancing
-Fixed typo in commands "reagdoll_cleanup_quantity_amount" and "reagdoll_cleanup_timer_amount"

Update: 7 Oct, 2023 @ 6:00pm

-Fixed attempt to index a nil value issue

Update: 6 Oct, 2023 @ 8:29pm

Midnight updates yet again

-Fixed some wonky code.
-Fixed issue where headshot victim's ragdolls would still be counted as alive.

Update: 5 Oct, 2023 @ 8:21pm

I should be asleep

- Tweaked the code a slight bit to make ragdolls less floaty while balancing themselves.

- Fixed issue where balancing ragdolls wouldn't die.
- Fixed issue where balancing ragdolls could sit in the air.
- Fixed issue where ragdolls would recover from extreme angles while balancing (ie: literally planking lol)
- Fixed typo in the menus.

Update: 5 Oct, 2023 @ 7:45am

Man i love coffee

- Ragdolls now consistently play death animations after balancing themselves.
- Fixed issue where death faces wasn't animating properly.
- Fixed issue where the code could get in a very very ugly feedback loop.

Remember to avoid nesting your code peeps!

Update: 4 Oct, 2023 @ 7:39pm

- Fixed "bad argument #1 to 'string_len' (string expected, got nil)"

Update: 4 Oct, 2023 @ 10:18am

𝐇𝐔𝐆𝐄 𝐒𝐓𝐔𝐅𝐅!


- Added brand new alternative menu for servers and non sandbox-based gamemodes, this menu applies command changes on server side instead of relying on sandbox command applying method, this also means that reagdoll is compatible with more server bases than before.
https://youtu.be/RZEKWi_FoEU

- Added UI noises for the new menu and for the ignore models tab

- Added "reagdoll_menu" command

-Added new coat of aesthetics for ignore models tab

- Brand new balancing system, now ragdolls will stumble better than before and try their best at standing up.
https://youtu.be/uQsYFqzmzfw

- Added "reagdoll_animation_balance_chance" "reagdoll_animation_balance_max" and "reagdoll_animation_balance_min"

-Redone bones system, ReAgdoll should be more friendly towards custom models now.

-Added custom hooks "ReAgdoll_CreatePlayerRagdoll" and "ReAgdoll_CreateNPCRagdoll" to aid in mod compatibility in case anyone wants to make a mod compatible with ReAgdoll.

-Tweaked target system yet again.
-Fixed " attempt to index a nil value"

Update: 27 Sep, 2023 @ 7:40am

- Fixed " attempt to index local 'ent' (a nil value)"