Library Of Ruina

Library Of Ruina

[EN/CN] Roguelike Mod REBORN
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Update: 9 Jul @ 3:21am

- Small patch to fix CN localization

Update: 8 Jul @ 1:41pm

Beta 1.12 -- RE-UPDATED MAIN RELEASE TO 1.1!
- Critical bugfixes
- Added CN localization (thanks to GustabMunchausen!)
- Several localization fixes
--> Some fixes regarding events
--> Fixed rats not being named
--> Fixed enemy-side Mutilate being unlocalized
--> Passive ability keypages are now named after their respective passives
--> Finally localized Atelier Logic
- Changed all event enemies skins to the Sparkling Mirror
- Patron Librarian is now set to the currently selected Patron Librarian within the Library screen
- Added icons to Light's Guidance, Bleed Protection and Burn Protection
- Fixed Sixth Finger (Union3) giving max roll instead of min roll
- Fixed Indiscriminate Shots upgrade not working properly
- Reworked Strange Orb (now Unstable Orb) againn
--> It now has 20 HP (from 30), is untargetable and has a combat page which forcefully redirects and clashes with enemy pages, gaining additional effects throughout the chapters
- Nerfed Shivs/Hunter's Cloak- dice added by Shivs are now destroyed upon using pages with them
- Slightly reformated end-of-stage keypage rewards
- Fixed Crying Children's map manager having some missing effects and no music
- Fixed Forming Storm's die not disappearing
- Fixed Burning Flash not adding dice
- Fixed Rapid Gashes not reducing Cost
- Fixed Bookbinder and Photon Collector not stacking properly
- Added two new shop items:
--> Bleeding Spleen: All allies now inflict 2 Bleed upon a successful critical strike. Enemies with at least 10 Bleed explode on death, dealing (Bleed/2) damage to all other enemies.
--> Corroded Chains: All allies now inflict Bleed on hit equal to half of their current Bleed stacks.
-- TECHNICAL CHANGES --
- Future compilations of the mod now actually include their in-code documentation- make sure to also copy the .xml alongside the mod's dll when referencing it.
- The mod's main Assembly will now follow proper versioning protocols, which might prompt errors when booting up satellite mods referencing older version of the main mod. This is meant to be informative.

Update: 3 Jul @ 4:52pm

- Fixed accidental beta branch upload (kms)

Update: 3 Jul @ 4:14pm

h

Update: 3 Jul @ 3:52pm

- FIXED THIS

Update: 28 Jun @ 5:21am

REVERTING BACK TO 1.07 BECAUSE 1.1 BROKE EVERYTHING

Update: 28 Jun @ 5:12am

Beta 1.11
- Fixed Sakura not giving Endured resistances
- Fixed Handle Request upgrade improperly using SetAbility instead of SetSelfAbility
- Fixed Fraud Index event not giving money
- Fixed Prescript item and CopleyPassive not changing its target upon targeting another target
- Fixed Indiscriminate Shots upgrade from adding a die to the end of the page (needs testing)
- Fixed some wording
- Fixed Full Stop To Life giving Crit Chance to enemies
- Fixed some upgrades being inaccurate to Lux's revisions
- Possibly fixed continued saves being fucked
- Fixed some boss localization again (I hope)

Update: 27 Jun @ 8:41am

Small patch to fix a couple localization issues with boss rewards and some goofs Lux did with Max HP rate

Update: 27 Jun @ 8:13am

Beta 1.1
- Reworked exclusive combat pages
--> Moved exclusive page drops to crafting, exclusive combat pages are no longer obtainable from random drops and now must be crafted
--> Crafting exclusives only drops for combat pages for key pages which the player has in inventory
--> Crafting exclusives only drops the maximum equippable amount of copies (e.g. if you have one copy of Boris, you can only get 1 copy of Discipline by crafting exclusives since it is an Objet d'Art)
- The Thumb's Ranged pages are no longer exclusive
--> Summary Judgement and Discipline are still exclusive
- Nerfed Multi-Hit and Goin' First upgrades
- Fixed Atelier Logic - Special Order crashing the game- it should now give a Star of the City-level book drop
- R-Corp Captains is now a boss encounter instead of a regular encounter in Star of the City
- Fixed Crying Children's map manager not working properly, causing it to play no music and not switch between stages
- Slightly tweaked Critical Strike's VFX
- Fixed de-equipping keypages with HP reduction not setting Librarian's HP to the correct percentage
- The chapter splash screen now displays whenever you beat a boss
- Added a new starter item: Light's Guidance
--> Each Scene, all librarians boost the Power of a random type of die by +1. (Slash, Pierce, Blunt, Defense)
- Added a new recurring event and a new Urban Nightmare event
- Reworked most vanilla combat pages and their upgrades at Urban Plague tier

-- TECHNICAL CHANGES --
- Added some debugging catches to GetAllUpgradedCard (if shocking blow STILL doesn't work after this i'm jaking it)
- Also added a debugging patch to ChangePassive to understand why the fuck passives sometimes just stop working for whatever reason
- Hooked boss clearing method to RoguelikeGamemodeBase, the base method now handles chapter incrementing, healing and revival of allies, resetting of current Act within chapter and CraftEffect (crafting button) adding
--> This gives a LOT more control over campaign progression.

Update: 23 Jun @ 6:50pm

- small patch to fix distopia fucking up boss reward localization