Library Of Ruina

Library Of Ruina

[EN/CN] Roguelike Mod REBORN
Showing 21-30 of 33 entries
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Update: 23 Jun @ 3:59pm

- Small patch to add some logging into Shocking Blow

Update: 23 Jun @ 3:42pm

Beta 1.06
- Changed the art of the Illegal Bone Strengthening surgery event
--> Drawn by Scry
- Corrected Critical Strike-related items phrasing
- Fixed an issue with Future upgrading pages the player already had and fucking some other shit up
- Fixed Atelier Logic - Special Order and some other card choice UIs being visibly broken
- Added SayoToEveryone as an incompatibility
- Fixed cost reduction upgrades setting the cost instead of deducting
- Singleton now accounts for upgraded pages

-- TECHNICAL CHANGES --
- Added a debugging patch to BookModel.ChangePassive() in order to track down a known bug
- Moved reception list handling to gamemodes and campaign ids for receptions- it should now be possible to add new receptions/encounters *from other mods* to Roguelike with only XMLs.
- End-of-stage reward listing is also handled by gamemodes now, allowing custom receptions/campaigns to easily set their own reward pools.

Update: 22 Jun @ 8:04am

- Quick patch to fix shivs not updating properly

Update: 22 Jun @ 7:48am

Beta 1.05
- Fixed speed dice values being fucked up re-equipping key pages repeatedly
- Possibly fixed health reduction passives (e.g. Yujin, Shi Assoc; etc.) not working
- Added new art to 'Sparkling Girl' event
--> Drawn by Scry
- Fixed A Moment making enemies fatal for longer than intended
- Stackable upgrades MAY have been fixed as a result of safeguarding some methods regarding upgrades
- Fixed the scroll down button going offscreen in Mystery Events
- Added a confirmation prompt when starting new runs with a ongoing save (no more accidental run deletes!)
- Relocalized boss rewards
- Rebalanced some events
- Reworked Critical Strike
--> Critical Strike now only lasts until the end of the Scene
--> All Critical Strike-related items now give Critical Strike every Scene
----> This was done in anticipation to combat page reworks giving Critical Strike temporarily fo their new effects
- Reworked Hunter's Cloak Shivs
--> From 1-Cost 2~4 Pierce to 0-Cost 1~3 Pierce
--> Min/Max values can now be altered by scrolling with the mouse wheel at the cost of increasing the page's Cost

-- TECHNICAL CHANGES --
- Added some code to later support Discord Rich Presence
- Documented ShopPickUpModel and a couple of harmony patches

Update: 20 Jun @ 2:59pm

Beta 1.04
- Fixed Critical Hit VFX being blue
- okay so i'm pushing a bunch of untested changes to see if that fixes the garbage that witchery was suffering with the upgrades and whatnot so really hoping that works

Update: 20 Jun @ 1:17pm

- emergency patch for breaking shit

Update: 20 Jun @ 1:02pm

Beta 1.03
- Some grammar revisions within events
- Fixed Pierre's quest
--> Now gives 5 copies of Meat Jam
--> Meat Jam now heals 20 HP and has a clearer description
--> Meat Jam can be upgraded properly, then healing 30 HP and costing 1 less
--> The other option has been replaced with gain 20~30 Ahn
- Reworked Handling Work (now Zwei Fixer Badge)
--> When gaining Protection from combat pages, receive +1 additional stack
- Fixed Urban Legend not having event dialogs (again)
- Upgrading a combat page several times (looking at you, Shocking Blow) should work now

Update: 20 Jun @ 6:42am

Beta 1.02
- Critical fix for possible crash/run reset when trying to add a new librarian
- Strange Orb Rework: The orb's resistances now change depending on chapter (starts off with Fatal resistances in Canard, up to Endured at Urban Plague)
- Hunter's Cloak Nerf: The Shiv combat page given by Hunter's Cloak is now a 1-Cost | 2~4 Pierce (from 0-Cost | 3~4 Pierce); card ability itself remains unchanged
- Fixed Gather Intel not drawing highest rarity page (needs testing)
- Sped up event encounter dialog scrolling by 50%
- Added a finalizer to BattleEmotionCardModel's constructor to prevent it from throwing nothing errors
- Fixed stacking upgrades (namely Shocking Blow) not functioning properly (needs testing)
- Fixed icons for Shield and Stagger Shield not showing up (needs testing)
- Fixed a few spelling mistakes in event dialog

Update: 19 Jun @ 5:17pm

Beta 1.01
- Removed Unstable Speed (for now)
- Fixed Coordinated Strikes and Roguish Evade's effects not working
- Fixed Urban Legend events not being localized properly
- Fixed "Thing That You Need" not have the colored tags set properly
- Fixed tooltip not disappearing when buying an item in the shop
- Fixed starting map manager not displaying properly
- Fixed a potential crash involving not having librarians unlocked AGAIN

Update: 19 Jun @ 3:13pm

- attempted fix to color shorthands