Garry's Mod

Garry's Mod

ReAgdoll
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Update: 27 Sep, 2023 @ 6:30am

- added more variety to balancing reactions
- added options to disable REASFX for all players or all npcs
- ragdolls will now tense up for a short period of time upon dying off (given they haven't already gone stiff beforehand)
- added cvars "reagdoll_sfx_npcs" and "reagdoll_sfx_players"

- made target system more consistent across ragdolls, now friendly fire shouldn't happen anymore
- made ragdolls somewhat less desirable targets during intense firefights, npcs will still go after ragdolls mid battle if the ragdoll is the only "active threat" at the moment
- fixed issue where classic zombies would be valid targets, causing npcs to shoot at them forever
- fixed issue where combines wouldn't play death sounds when reagdoll_sfx_combine is disabled
- fixed inconsistencies where npcs would display blunt reactions when shot
- fixed issue where ragdolls would be classified as invalid targets by npcs in balancing reactions

- changed hook name "Ragdoll_lifemetric" to have proper nomenclature "RD_lifemetric" (this is used internally, if you dont mess with modding dont worry)

Update: 23 Sep, 2023 @ 8:01pm

- Fixed "attempt to call method 'SentenceStop' (a nil value)"
- Whenever ReAgdoll starts without any REASFX modules installed, the cvar "reagdoll_sfx" will be automatically disabled

Update: 20 Sep, 2023 @ 9:13pm

- Slight tweak for death faces so they dont look as goofy, doesnt mean you cant make them goofy anymore tho, go crazy with it for all i care

- Added fix for "bad argument #1 to 'TranslatePhysBoneToBone' (number expected, got nil)"

- Fixed issue where blunt reactions on death would still play despite SFX being turned off

- Fixed issue related to error prints whenever running ReAgdoll without REASFX (dont ask me how one of you guys even managed to break that but here we are)

-ReAgdoll is compatible with Heavier ragdolls as long as you dont mess with the commands "hr_damping_angular_multiplier " and "hr_damping_linear_multiplier" too much!

Update: 19 Sep, 2023 @ 12:02pm

- Updated code for "ignore models"

Update: 19 Sep, 2023 @ 6:35am

- Changed hold wound code AGAIN, now its much better
- Tweaked with targets a bit

Update: 18 Sep, 2023 @ 11:05am

- Fixed issue where a weird shadow would appear on ragdolls
- Alot of code for cleaning up after our mess
- HOPEFULLY fixed the bane of my life, the sudden hard crashes

Update: 18 Sep, 2023 @ 8:30am

- Fixed issue where certain ragdolls would be valid targets when they shouldn't be, ie: headcrabs
- Fixed lua/includes/extensions/entity.lua:240: bad argument #3 to 'SetFunc' (number expected, got nil) error

Update: 18 Sep, 2023 @ 6:24am

- fixed bug where npcs would focus on random points in the sky

Update: 18 Sep, 2023 @ 5:39am

- Fixed issue where combine legs would pull backwards
- Cleaned up the code a bit
- Now ragdolls will trigger blunt sounds whenever they break a bone (if they arent dead of course)
- Tweaked the priority for shooting ragdolls, hopefully npcs should stop putting ragdolls as top priority

Update: 17 Sep, 2023 @ 3:44pm

jesus christ i did a big nono

-Fixed bugs that were wrecking havoc