Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
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Update: 10 Jun, 2024 @ 3:16pm

Big balancing patch with lots of tweaks. I'll update this page as I remember more things that have changed.

- First balancing pass of every single MW19 weapon, including PAP versions.

- Adjusted multishot damage values of most shotguns

- Increased magazine capacity and rate of fire of FG42

- Adjusted name of many guns

- Burst fire delay of M16 greatly increased

- Time to hold "Reload" key to trigger "inspect" animation very slightly reduced

Update: 9 Jun, 2024 @ 10:47am

- Increased the time required to hold the "Reload" key to trigger "inspect" animations

- Modified stats and ammo of Vanguard 1911 (Kino Der Toten starting pistol) to align with others

- Fixed rocket trails

- Swapped Pack-A-Punch camo on all maps to The Giant camo for now, until I put a more detailed solution in place

Update: 8 Jun, 2024 @ 7:39pm

- Restored "Inspect" animations

If you are having issues with the latest update and multiplayer, it may be necessary to resubscribe. My apologies for that - Steam Workshop is not always graceful.

- Swapped MW19 M1911 for Vanguard M1911 as Kino Der Toten starting pistol

- Removed a weapon from Moon that did not support the Moon audio fx

Update: 8 Jun, 2024 @ 7:34pm

- Removed "Inspect" animations due to reports of multiplayer breaking since previous update

Update: 8 Jun, 2024 @ 3:50pm

- Fixed missing G36K audio

- Enabled "inspect" animations across all guns (hold "Reload" key / button, both Keyboard and Gamepad supported)

Update: 8 Jun, 2024 @ 9:06am

Many tweaks here, and many more to come.

- Fully revised entire Mystery Box selection on Black Ops maps

- Unified starting pistol ammunition and stats

- Renamed several weapons

- Fixed crashing on Origins

- Reduced file size and loading times by removing redundant audio

- Fixed the end-lag on the reload animation of the M1911 as a proof of concept for other MW19 and CW guns. The first of many to come.

Update: 6 Jun, 2024 @ 9:30am

- With help from KingslayerKyle himself, I'm very pleased to say we have implemented Kyles BOII HUD into the mod.

Update: 6 Jun, 2024 @ 4:03am

Nothing exciting - updated mod thumbnail

Update: 5 Jun, 2024 @ 5:10pm

- Balanced STG44 + PAP version

- Balanced Sten, added PAP stat variant (was entirely missing PAP stat increases besides fire rate)

- Slightly adjusted ranges of MP40, tweaked damage slightly for other wall weapons.

- Reduced clip size of Model680 from 8 to 6

- Reduced clip size of Trench Gun from 8 to 6

Update: 4 Jun, 2024 @ 3:44pm

First balancing pass for all wall weapons, both standard and Pack-A-Punch'd.

- Olympia
- Ironsight Kar98K
- Scoped Kar98K (Sniper cabinet wallbuy on Nacht)
- Model860 (Stakeout substitute)
- BAR
- FG42
- Gewehr 43
- M1A1 Carbine
- M1 Garand
- Double-Barreled Shotgun
- MP40
- Thompson
- Type100
- Arisaka (Starting room wallbuy on Shi No numa)
- M1987 Trench Gun
- Sawed-Off Shotgun
- AK47 (Additional wallbuy on certain maps)
- AK-74u
- PM63
- FAMAS (Additional wallbuy on certain maps)
- M14
- M16
- MP5K
- TEC-9 (MPL substitute)
- AUG (Additional wallbuy on certain maps)

Fixed grenade purchases not working across all maps.