Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
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Update: 10 Jul, 2024 @ 2:05pm

- Overhauled audio for almost all guns in the mod

- Removed a large selection of WWII weapons from the mod arsenal

- Added a custom new Ray Gun reload animation for non-empty reload

- Ray Gun impact damage, splash damage, and splash range increased

- Ray Gun and Wunderwaffe projectile speed increased

- Made Upgraded Waffe semi-automatic

- FX tweaks for Ray Gun and Waffe + tweaks to firing effects

- Stakeout fire animation shortened

- Fixed judder when ADS-ing out of sprint for MP40, M1927, Thompson

- Fixed animation problem with Bazooka sprint-out anims

- Fixed issue with Kar98K cycling animation

- Fixed animation problem with FAL sprint-out anims

- Increased Lewis Gun mag capacity and shortened reload

- Fixed broken scope on G11

- Slightly decreased width of bolt on M1927

- Adjusted starting ammunition of Black Ops M1911

- Adjusted rate of fire of M1927

- Adjusted rate of fire of STG44

- Renamed LW3 Tundra to L96A1

- Probably much more. Anything else I remember, I will post here.

Update: 4 Jul, 2024 @ 2:19pm

- Support for Der Eisendrach, Zetsubou No Shima, Gorod Krovi, Revelations (not greatly tested)

- Support for Custom Maps (not tested, custom map wallbuys not yet supported, and wall chalks will most likely be missing entirely with this mod loaded)

- Overhaul of Wunderwaffe, based on Vanguard / MWIII Wunderwaffe port - Credits as follows:

TheSkyeLord - Weapon Export / Custom Anims / Texture Ports
Remarkable Zeal - Scripts / GDT Settings / Custom Textures / Pack-A-Punch Materials
Niknokinator - Scripting Aid
Scobalula - Greyhound
Professor WeeWoo - Testing

And wetegg, for his helpful comments on the discord regarding the bulbs!

- Fixed fire / ADS fire / pump / ADS pump animations, and added Skye's Hauer 77 CW port as Stakeout. Replaces Model860, which is removed. Stats are custom by me, for standard and PAP - it's a bit overpowered right now, like all shotguns in my mod.

- Added PMR360s Classic CW 1911 as M1911 (Starting gun on all BO maps + some BO3 maps). Uses PMRs CW 1911 port as a base, with adjustments made to audio, stats and animation.

- Overhauled WWII M1911 shot audio FX

- Implemented a custom animation for the Thompson M1A1 when reloading an empty magazine (WaW style bolt racking, with WaW audio)

- Uncapped perk limit on all maps

- Added back some recreations of textures from the original WaW / BO maps. Thank you to overlordxvii for creating the colour map assets!

- Slightly revised box weapon selection

- Minor tweaks to audio volumes for some weapons

- Renamed some guns / PAP variants

- Increased time to hold Reload button / key to trigger Inspect animation

- Removed prompt to hold breath with certain rifles

- Removed majority of MW19 guns from BO maps

- Removed Fara83, RPD from BO maps

- Removed Bren, VMG1927, LAD from WaW maps + Origins + BOIII maps.

- Therefore, massively reduced loading times and file size. Possibly improved stability when loading multiplayer.

- Modified starting weapons (again)

- Added L96A1 to BO1, Origins and BOIII maps

- Added EM2 Ironsights variant to BO maps

- Added Bazooka to WaW maps

- Added Low-Power Scope to Non-PAP G11. Removed Low-Power Scope from PAP variant.

- Tweaked ADS ironsights for MP5K

- Further improved ADS ironsight modelling for MP40

- Modified hipfire and ADS view and gun kick for Thompson, AK47 and M14

- Tweaked materials for MP40 to bring it closer to BO1 in appearance

- Tweaked materials for Olympia to reduce plasticky appearance

- Added support on my side for repositioning wallbuys to fix issues with their placements. Thank you Rayjiun for assisting me with the code.

- Fixed positions of wallbuys on Verruckt and some other maps to stop texture flickering / invisible buys. More maps will have their wallbuys fixed soon, and after that, I will begin to further align them with the underlying guns so they match up better.

Known issues with wall chalks that I am currently fixing (I didn't want to keep you all waiting while I push chalk models around for hours)

Nacht Der Untoten:
Sniper Cabinet Wallbuy position / orientation is not correct

Verruckt:
All fixed :)

Shi No Numa:
Arisaka - partially obscured by wooden beam
M1 Garand - Flickering
Thompson - Clipping with board
FG42 - Rotated forward off board
Trench gun - rotated forward, clipping with board

The Giant:
Thompson - Flickering
FG42 - Invisible
M1A1 Carbine - Flickering
Trench Gun - Flickering
Type 100 - Flickering
STG44 - Flickering

Kino:
AK74u - Flickering

Ascension
Olympia - Flickering
M14 Outdoors - slightly odd position
MP5K - Rotated forward off rubble
PM63 - Flicker
M16 - Flicker
AUG - Very minor clipping on bottom right

Shangri-La
M14 - Clipping a tiny bit on bottom right
Tec9 - Tiny clipping at bottom

Moon
M14 not visible

I have not yet given much testing to the other maps, so please let me know any issues you come across.

Most likely more changes I forgot to mention. I will update the change notes and main mod page with more info at a later time.

Update: 28 Jun, 2024 @ 8:41pm

Hi everyone.

This update brings balance changes to the Ray Gun, Crossbow and Ballistic Knife at last.

I have edited the weapon tables for each levels in several minor ways.

This update does not yet include the updates for Wunderwaffe, as there is still work to be done there.

However, finally, this patch updates the artwork used for the wall purchases!

Now, this update is just the foundation, I have been hard at work on it all day, and there was a lot involved with getting it working, so I couldn't polish off the rough edges.

Known issues are:

- Some wallbuys incorrectly show scopes

- Flickering on some wallbuys

- Some wallbuys hidden entirely (FG42 on Der Riese, Diamatti on SOE, potentially others)

- Wallbuy positions not exactly correct for the underlying weapon

- Rotation and depth of Sniper Cabinet wallbuy on Nacht Der Untoten is not correct

- Scale of wallbuy artwork may be slightly off / distorted

All of these issues stem from the simple fact that my code isn't set up to control the position / rotation of the new wallbuy artwork on a per-instance basis - I can only offset them ALL at once right now.

It's a very easy change to make, so expect it very soon. I didn't want to hold back this update any longer for visual issues.

As for the image size / distortion (slight stretching) issues, these are just because I was roughly eyeballing the assets as I made the models that host the wallbuy materials. I will improve their accuracy once I've had more time to test.

And the scopes are just what Skye included with his ports - guns like Springfield did not release with an ironsights version in his ports,

I modified the guns and animations to remove scopes, so that is why there is no wallbuy texture currently available without a scope. I will edit the ones I have to make them accurate.

It would be useful to know about issues with Origins and SoE, as I am less familiar with those maps.

Also, I have not tested Multiplayer. If you have issues with Multiplayer, please make sure everyone involved re-downloads the mod. If you continue to experience issues, please let me know so I can fix them. If needs be, I will roll back the update.

I really hope you all enjoy!

Update: 26 Jun, 2024 @ 6:30pm

- Finally implemented Ray Gun overhaul 1.0

Update: 25 Jun, 2024 @ 5:01am

Released early to fix crashing issues with certain system languages due to a typo.

- Fixed crashing on selection of Zombies mode

- Added CW Ballistic Knife port by PMR360

- Added CW Crossbow port by PMR360

- Renamed some weapons

- Revised shot audio volume for some weapons, such as Thompson / M1927.

- Modified Shadows of Evil mystery box table to bias towards CW-Era weapons. Origins remains WWII biased.

Nothing clever going on here, I simply know these levels are both overloaded with custom weaponry, so I moved the CW weapons above the WWII weapons in the weapons table (besides from wall purchases, which must be loaded above all others to make sure their prices are loaded properly - this is why you see wallbuys with 0 price in some mods)

- Adjusted stats of various weapons.

Next patch should include some updates for the trusty Ray Gun.

Update: 23 Jun, 2024 @ 4:36pm

Good evening, just a small patch, but one I worked really hard on nonetheless!

- Implemented customized M1928 from WWII as M1927 | Speakeasy

- Added M1927 wall purchase to Shadows of Evil and Origins (1750 points)

- Added M1927 to all WaW map mystery boxes

- Revised Thompson and M1927 firing audio (classic WaW audio layered on-top)

- Removed Arisaka from Mystery Box

- Added M712 Machine Pistol

Update: 23 Jun, 2024 @ 6:35am

Sorry about the problems with the mod lately. Everything should be back on track!

- Fixed Shadows of Evil

- Modified SOE wallbuys

- Modified pistol selection in Mystery Box

- Modified starting pistols

- Modified MW19 M1911 Firing Audio

- Reverted PAP camo changes for compatibility with base-game weapons (Wonder Weapons etc). Will revise later.

Update: 22 Jun, 2024 @ 4:10pm

- Fixed the completely broken Ascension level.

Thanks very much to Grenadier Rex for bringing the problem to my attention!

Update: 21 Jun, 2024 @ 9:58pm

Hi all, various changes, probably plenty I forgot to mention.

You may need to re-download for the patch to properly apply. You can do this by unsubscribing and then resubscribing. You should see an update download for BOIII. Sorry about the size!

- Fixed issues with HUD on SOE and Origins

- Modified ADS FOV of almost all Bolt-Action and Semi-Automatic rifles

- Fixed ADS on Lee Enfield

- Fixed / Swapped Origins wallbuys (more changes to come to this)

- Made some pistols grey instead of sand

- Modified SOE wallbuys (more changes to come)

- Disabled all BOIII weapons in SOE and Origins

- Fixed Wonder Weapon box issues

- Removed most wall purchases from box

- Changed almost all starting guns

- Added and removed some weapons to the box on various maps

- Modified the stats of some weapons, mainly wallbuys on Origins and pistols

- Modified recoil on MP40 / Afterburner and others

- Modified PAP camos

- Adjusted the volumes of certain weapon shot audio for guns using Black Ops 1 sounds

- Removed sight from Pack-A-Punched Kar98K

- Behind the scenes, tidied up the code a lot to make it easier to work with.

Update: 18 Jun, 2024 @ 10:09pm

- Overhauled MP40 and Thompson for a more "classic" feel. More guns to receive similar tweaks soon.

- Full support for Shadows of Evil and Origins (First attempt)

- Tweaks to weapon selection likely based on feedback!

- All weapons from both eras are in the box, Wonder Weapons are unchanged

- Most likely there are too many weapons in box, so some may not spawn

Please let me know any bugs you run into, but do also remember to install the mod fresh by resubscribing first.

Revised sounds for several WaW guns:

- Trench Gun

- Thompson

- STG44

- PPSH41

- Attempted to implement M2 Flamethrower and Vanguard Wunderwaffe. Both are not happening right now. Wunderwaffe, maybe one day, but I doubt I will ever include the M2.

- Enabled HOGARTH935's circuit camo across all maps (temporary - revised etching camo will later be used on Der Riese)

- Removed several MW19 weapons such as PP19 Bizon and .357 Revolver for various reasons.